Underrated Champs?
SymbioticVen9M
Member Posts: 92 ★
Just a place to post champs who are more powerful then most people think
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My first r3 champ but I still love using him.
Most people think he is only for defence but he has actually huge amount of utility.
1. Partial evade counter and he can fully ignore Mix Master which is useful for AW and map 7 too.
2. Power control from his Shocks and Plasma passives
3. Easy access to heal block and Armor break trough his heavy attack which is nicely complimented with his sp1 and sp2 which can too apply those debuffs.
4. His Plasma passives really boost his damage output. Most people think he needs Stealthy synergy to keep up Plasma but me personally almost never use Stealthy with him and I almost never feel the need to.
5. His combination of physical and energy non contact basic attack can be super useful for nodes like Pull in map 7, Resistor which he practically ignores, Korg with his signature ability and much more. It's nice for basic physical or energy resists too.
6. He in most scenario's perfect parry and generally his block is very strong.
7. Sig ability gives him nice safety net and even without her, with his armor ups he can take a punch sometimes.
Really underrated champ which definitely deserves place among top tech champions. He went with me even into Abyss exploration where he can be played similarly to Void - build up some Plasma and then just stall and sometimes refresh them with first medium.
Mojo: Can deal an insane amount of damage, deals with buffs without nullifying them (and thus being unaffected by nullify immunity nodes/abilities, sustainable, able to fight opponents without touching them too often)
White Magneto: Guidance Boost and his personal Atonement synergy (that boosts all #Hero and #Metal champs) aside, he's a solid champ with great synergies. He makes Apocalypse's Horsemen hit harder with special attacks, makes Cable 60% resistant to poison, shortens Guardian's Force Field generation by around 30% and makes Colossus hard to nullify. Just a lot of useful abilities.
Squirrel Girl: I can't really say that she's overlooked for sure because I haven't ranked her up and therefore haven't really tried her out in harder content, but she hits like an absolute monster. Ramping up her bleeds is really easy and then you can just detonate them all at once for some absolutely silly damage, With her awakened ability, she gains the ability to reapply those bleeds after they've been detonated, which should allow her to detonate and detonate and detonate them over and over again. I only have her at sig 20 so the chance for them to reapply is only 11% but it goes all up to 70% at max sig.
All in all, I can't say for sure that she's better than people believe, but I will most likely rank her up one day to find out. She has - if nothing else - some incredible potential.
Also it’s a cruel trick to put a really nice blocking ability on a champ with 59% block proficiency
Although his basic damage is not outstanding (plasma damage is not that easy to trigger or maintain like Nick Fury’s bleed damage…), I really like his block proficiency and not contact attack. He could alway finish the majority of the job nicely with some patients~😅
On top of that, I really like the character of Iron Man in Marvel