Grandmaster bug compensation

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Comments

  • SaquongoatSaquongoat Member Posts: 133 ★★
    The mistake they're making here is people averaged 3 more revives PER GRANDMASTER FIGHT. As someone who did the fight twice while bugged, I feel 3 is an insult. 6 is still not as much as I used, but I'm below average skill-wise. Why should I be getting as many revives as Fred who only did one path, or George who did 4 paths?
  • DawsManDawsMan Member Posts: 2,169 ★★★★★
    Haji_Saab said:

    DawsMan said:

    ItsDamien said:

    DawsMan said:

    ItsDamien said:

    ItsDamien said:

    ItsDamien said:

    Amusing that they used averages to determine this compensation.


    Which kind of average? Did you average the number of users who did this prior to the fix and post fix? Because how do you equate tens of thousands of people before, to the potential hundreds of thousands who did it after?

    What type of average? Did you use mode, mean or median averages to determine that this joke compensation? Because each of those would have had VASTLY different outcomes.

    Why would they average people who did the Fight post-fix? It doesn't apply to this bug.
    Because Miike stated, the average difference between those who did it bugged and those who didn't equated to the compensation. Which means they looked at some form of difference between the bugged fight and the non bugged fight. It wasn't the average of the people affected that they decided this on.

    Come on man.
    Yes, I had a brain freeze. I clued in with my last comment.
    However, the idea isn't to compensate everything that was used. It was to average the extra used for that bug, so I can see what he's saying.
    Yes but WHAT type of Average. A mean average is different from a mode average which is different from a median average. Because it seems to me they chose the lowest average and called it a day.
    mean. Not even kabam would use the mode and the median would take too long. Why would it be anything other than mean. They don't need to try and screw us when there are tons of revives being spent on both sides of the bug.
    I'd rather they took longer and actually compensated fairly instead of taking the quick and dirty option. It would at least make their data argument seem meaningful instead of just saying it to save face.
    Averages are widely used. I doubt a program could do everything they would have to do to figure out each individuals potential revive compensation. Thousands of fights probably had to be looked over by a human.
    10 revives .. based on my own experience plus the experiences of my alliance mates and friends across other alliances. 10 would have been reasonable.

    Cold data doesn’t give you any insight without perspective of actual player experience.
    They aren't in alliances or play the game. I'm not saying what they gave was right but when you have averages the lowest of lows and highest of highs really flatten things out.
  • ThēMandalorianThēMandalorian Member Posts: 321 ★★★
    You're joking... Right?
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  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    Skiddy212 said:

    All quiet now. Whatever, the silence speaks volumes.

    Dude, the workday is over for them
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  • benshbbenshb Member Posts: 837 ★★★★
    That "data" you see that players are using many resources after the "bug fix". Is because the parry and dex are still pretty janky. And sure, that's the other issue going on, but then again how can you calculate the difference when an other bug is affecting the fight (like 2 out of 5 sp1 you get clipped [on average], and I literally had an intercept- which should have been mine, but the game lagged in the exact second we would clash and he came out victorious.)
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