**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Abyss has been around too long for us to keep pretending it's Aegon stopping you from getting the t5cc
TB has gotten easier to get with each passing month, and there is no 0 RNG involved in getting it. So you actually can’t complain that you haven’t got it yet, the only answer is that you haven’t done the content.
Kabam don’t hate Cavs, you right now have more opportunities to get TB than any single Thronebreaker when they did it. When I got TB there was no variant 6 or 7, or act 7. Plus it was a year and a half ago, so there’s 18 lots of 10% crystals from Cav EQ and 10% more from side quests.
We’re all here ready to help you if you ask for advice on getting TB, who should you bring for this quest? What should you do next? What’s a good abyss team? Post your roster, ask your questions. I’m 100% up for helping, I enjoy giving advice. But if you just complain, and say kabam hate Cavs, I’m afraid I have 0 sympathy for you.
The problem comes when people think other people's good luck is their bad luck. They set the bar at "lucky" and if they are not a lottery winner then that's bad luck holding them back.
Luck holding you back would be if you needed Goldpool to enter Act 7. That's a luck based progress gate. But T5CC is not a luck based progress gate. It is at best a luck based speed bump. If you calibrate your expectations to what you can guarantee yourself through your own effort, then everything else is just good luck, not bad luck. The game can't take your effort away.
Thronebreaker is not just possible without luck, for any player willing to keep at it Thronebreaker is inevitable. It just takes time, and not a ridiculous amount of time either. Just probably more than most people want to spend, but that's what makes the progress goal worth achieving.
If you get 6 25% crystals then at the very worst case, you will get 1 in each class, which is actually quite a low chance. So when you open your 7th crystal, it is guaranteed to take you to 50% of a class. After that, you can go and do act 7.1 and 2 exploration and you’ve got yourself TB. It's important not to do 7.1 and 2 exploration before you get 50% though, as you won't be able to select it afterwards.
So the places you can get these 7 t5cc 25% crystals are
Variant 5
Variant 6
Variant 7
Act 6 completion
Act 7.1 completion
Act 7.2 completion
Act 6.1 exploration
This is ignoring if you get extra t5cc to get you to 50% from Cav EQ, SQ, AW, AQ etc. Once you’ve done that content, go and explore 7.1 and 2, and you’ve got yourself a 0 luck, fast track TB title. And hey, if on the second or 3rd crystal, you double up on a class, go for 7.1 and 2 even earlier. Easy peasy.
Time has a funny impact here. The more skilled you are, the more likely it is you will be able to clear content quickly and early - early in your overall game progress. You're going to be able to advance to Cavalier, you're going to be able to get that first clear of Act 6, you're going to be able to snatch those Variant rewards. This will place you farther ahead on the T5CC front. But it is a lot harder to "skillfully acquire" champions. Champion acquisition is mostly a function of grind time (or spending). The quicker you snag those T5CC fragments, the more likely it is your 6* roster will not have reasonable rank up options.
So someone with lower skill will likely accumulate a lot of 6* champs before they get enough T5CC to rank one up: they will have lots of options, before the T5CC catalyst, and will then be holding out for a lucky T5CC pull. A high skill player will likely accumulate T5CC at a much faster pace, and more likely to form one or two while still waiting for a good 6* rank up champ. A balanced player is less likely to be waiting on one much longer than the other, and less likely to experience a "luck gap."
Players on opposite ends of the skill/grind curve are more likely to be waiting on one far longer than the other, which would make them think they were being "held back" - and the thing holding them back would be random chance. I agree, I would not characterize it in this way, but I think there is this thing that happens that I would describe less as being held back by luck, and more as being held back by being an unbalanced player.
If your roster isn't large enough to explore the variants you can grind arena for units before clearing content and pick up the 7.1 & 2 completion offers.
if you're going to spend more trying to unit your way through variants it's better to pick up the 15%/20% selector + the revives and potions and use that for 7.1 & 2 exploration instead.
25% selector from act 6 completion
15% selector from 7.1 completion offer
25% selector from 7.1 exploration
20% selector from 7.2 completion offer
25% selector from 7.2 exploration
And this doesn't account for the 4*25% crystals you'd also get.
Are you sure?