Star Lord shrugs off debuffs as the combo rises and is debuff immune after 100 hits. After 100 hits his combo meter starts at 100 for the rest of the quest. Remove the 400 hit cap, and his tactician sig allow him to bypass damage caps. At max sig he ignores them completely.
Any buff Loki steals is converted a fury for 10 seconds....refreshes every time the opponent is knocked down....that'd be a simple fix for him....
Any damage Mister Sinister regenerates from his passive ability is converted to damage on the defender.
Whenever Iron Man would be KO'd Jarvis takes over and autofights for 15 seconds (during those 15 seconds) you cannot control iron man BUT during those 15 seconds he cannot be KO'd
Dr doom is immune to reverse control, resists bleed and when doom nullify a buff he passively regens by 5% per nullified buff. Any contact with doom during aura active leaves opponent stunned.
(Dooms armour to be more shiny that one of stryfe)
Hyperion All buffs are permanent Increase combat power rate by 5% for each fury buff Cosmic charges reduce incoming attack damage by 15% for each charge. Max 5 charges
Hulk buff: Hulk is immune to poison. Hulk starts the fight with indefinite passive fury increasing attack by X% this fury cannot be affected by ability accuracy reduction. Whenever hulk get damage over time buff he gets fury. Whenever opponent land critical hit hulk will get a fury for 20 seconds. Fury max stack 20. If hulk maintains his max fury for 15 seconds all of his fury will consumed and get a passive rage increase attack by X% for 30 seconds, while rage is active hulk cannot gain fury. Rage: While rage active hulks reduces bleed and physical damage by X%. Hulk can nullify unstoppable. Light attacks: Every 4th light attack refresh all the hulks fury. Heavy attacks gain additional fury stack upto +5 while charging for 2 seconds. When below 40% health hulk regenerates % of health over time. This regeneration rate will increase for each fury he has, while rage is active regeneration cannot be nullified or reversed. Special 1 Hulk gets opponent get stun for 3 seconds. With rage opponents ability accuracy reduced for 12 seconds. Special 2 Each hulks hit will cause weakness debuff reducing opponents attack rating by X%. Special 3 Hulk reduces opponents defensive ability accuracy by 40% and regeneration and critical rating will be reduced for 20 seconds. Awaken ability: Smash Hulk's power increase over the fight goes. He gets nullify immunity, increase his buffs potency by X%.
Comments
Any damage Mister Sinister regenerates from his passive ability is converted to damage on the defender.
Whenever Iron Man would be KO'd Jarvis takes over and autofights for 15 seconds (during those 15 seconds) you cannot control iron man BUT during those 15 seconds he cannot be KO'd
(Dooms armour to be more shiny that one of stryfe)
All buffs are permanent
Increase combat power rate by 5% for each fury buff
Cosmic charges reduce incoming attack damage by 15% for each charge. Max 5 charges
Hulk is immune to poison.
Hulk starts the fight with indefinite passive fury increasing attack by X% this fury cannot be affected by ability accuracy reduction.
Whenever hulk get damage over time buff he gets fury. Whenever opponent land critical hit hulk will get a fury for 20 seconds. Fury max stack 20. If hulk maintains his max fury for 15 seconds all of his fury will consumed and get a passive rage increase attack by X% for 30 seconds, while rage is active hulk cannot gain fury.
Rage:
While rage active hulks reduces bleed and physical damage by X%. Hulk can nullify unstoppable.
Light attacks:
Every 4th light attack refresh all the hulks fury.
Heavy attacks gain additional fury stack upto +5 while charging for 2 seconds.
When below 40% health hulk regenerates % of health over time. This regeneration rate will increase for each fury he has, while rage is active regeneration cannot be nullified or reversed.
Special 1
Hulk gets opponent get stun for 3 seconds.
With rage opponents ability accuracy reduced for 12 seconds.
Special 2
Each hulks hit will cause weakness debuff reducing opponents attack rating by X%.
Special 3
Hulk reduces opponents defensive ability accuracy by 40% and regeneration and critical rating will be reduced for 20 seconds.
Awaken ability: Smash
Hulk's power increase over the fight goes. He gets nullify immunity, increase his buffs potency by X%.