Dodging special attacks

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Comments

  • RaviDaviRaviDavi Member Posts: 800 ★★★
    edited April 2021
    Okay this will be my last update for some time. Here the "final" design for the flashcards:



    (Credits to Auntm.ai for the icons)
  • Kill_GreyKill_Grey Member Posts: 8,666 ★★★★★
    Wonder why a mod decided to send a thread as golden as this to the dead zone of the strategy and tips section...
  • RaviDaviRaviDavi Member Posts: 800 ★★★
    Couldn't let another thing slip by: in the top right corner the total time span between start of the special and last hit, in black colour.



  • RaviDaviRaviDavi Member Posts: 800 ★★★
    Been making the drafts/basic structures for every champion, it's taking long but creates more order.

    Progress: 79 drafts/200 champs = 39.5% done




    When it all gets done, I'll make sure everyone can make use of it.
  • AlaBillAlaBill Member Posts: 15
    I'm a Cavalier player and this is absolutely GREAT! I joined your discord channel and encourage all others to do so as well.
  • RaviDaviRaviDavi Member Posts: 800 ★★★
    I'm very glad that the creator of the site auntm.ai also had the idea of somehow reporting champions' special attacks and heavy attacks into detailed and complete summaries for players to use.
    This will help a lot of the MCOC playerbase. Good job!

    (I'll try to add some minor stuff but it takes ages and ages, RESPECT for real!!!)


  • RichardSlugbergRichardSlugberg Member Posts: 82 ★★
    RaviDavi said:

    This will help a lot of the MCOC playerbase. Good job!

    Thank you, glad it's coming in handy. I am hoping to find some time to add a bit more to that section, there's a lot of nuance to the range and timing, particularly of projectiles (Magneto's Sp1, as opposed to Domino's Medium).
  • RaviDaviRaviDavi Member Posts: 800 ★★★

    RaviDavi said:

    This will help a lot of the MCOC playerbase. Good job!

    Thank you, glad it's coming in handy. I am hoping to find some time to add a bit more to that section, there's a lot of nuance to the range and timing, particularly of projectiles (Magneto's Sp1, as opposed to Domino's Medium).
    True. it's hard to objectively rapport what range those attacks have (the contact ones), so recently I've used the least amount of swipes needed to 'perfectly' dodge them counted when it's activated while standing in front of the opponent. Certain attacks throw two or three projectiles together and those can be evaded by using dexterity once, another important matter important as a side note for players inexperienced with the specifics.



    Timing is extremely delicate whenever you get down to 0.1s in order to analyze, at that point it's more an estimate though that's still fine.
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