I'm very glad that the creator of the site auntm.ai also had the idea of somehow reporting champions' special attacks and heavy attacks into detailed and complete summaries for players to use. This will help a lot of the MCOC playerbase. Good job!
(I'll try to add some minor stuff but it takes ages and ages, RESPECT for real!!!)
This will help a lot of the MCOC playerbase. Good job!
Thank you, glad it's coming in handy. I am hoping to find some time to add a bit more to that section, there's a lot of nuance to the range and timing, particularly of projectiles (Magneto's Sp1, as opposed to Domino's Medium).
This will help a lot of the MCOC playerbase. Good job!
Thank you, glad it's coming in handy. I am hoping to find some time to add a bit more to that section, there's a lot of nuance to the range and timing, particularly of projectiles (Magneto's Sp1, as opposed to Domino's Medium).
True. it's hard to objectively rapport what range those attacks have (the contact ones), so recently I've used the least amount of swipes needed to 'perfectly' dodge them counted when it's activated while standing in front of the opponent. Certain attacks throw two or three projectiles together and those can be evaded by using dexterity once, another important matter important as a side note for players inexperienced with the specifics.
Timing is extremely delicate whenever you get down to 0.1s in order to analyze, at that point it's more an estimate though that's still fine.
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(Credits to Auntm.ai for the icons)
Progress: 79 drafts/200 champs = 39.5% done
When it all gets done, I'll make sure everyone can make use of it.
This will help a lot of the MCOC playerbase. Good job!
(I'll try to add some minor stuff but it takes ages and ages, RESPECT for real!!!)
Timing is extremely delicate whenever you get down to 0.1s in order to analyze, at that point it's more an estimate though that's still fine.