**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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2) I got 2 revives out of 3 runs yesterday so probably just bad luck for you OP.
This is nothing like the Act 1 Issue because this one is Balanced by multiple Factors, as stated above and previously.
A suspicious account was made few months ago, posted about the v7 revives, just to bring it down.
Screw you mercs...
Need to be hush hush about our farming areas!
Talking about stuff that benefits the players? We don’t do that here.
V7.2.2 takes nearly a Full Bar of Energy to Clear and Reset as well is much more random in Spawn Rate as you can go 4 or 5 runs in a row with no Revive spawning, and since an Energy Refill Costs 30 Units it's much more fairly balanced than the Act 1 Spam.
1 Energy Refill Costs 30 Units, to clear and reset the Path it takes just under 70 Energy, meaning you could equate this to 30 Units per L1 Revive.
L2 Revives heal 40% Health and cost 40 Units, so it's reasonable to say if you could purchase L1 Revives which heal 20% Health that they'd cost roughly 30 Units. Not to mention the fact that the Spawn isn't Guaranteed and could cost you another Energy Refill and 30 Units, or Several if you get a bad luck streak, to get another Revive.
So let this thread die in peace. Amen
Thank you OP for creating this thread.
@Ps_cr7