what's with the overtuned side quest?
Chikel
Member Posts: 2,106 ★★★★
I took Moleman and HT into the Roblin quest. After wasting several minutes trying to outdamage masochism, I quit out and closed the game in disgust.
The path feels long (even with just 2 defenders) and the boss is all sorts of annoying.
I had better options but didn't think it through (my fault) but there really is no option that will make that fight any less annoying. Apoc for masochism? Then you have to deal with endless specials. Doom for power control? Your sp2 does basically no damage. Magik for power control? Fight would take forever.
And we have to do this every day? The rewards aren't that crazy for this level of annoyance.
I have the counters alright but this is the least fun I've had in a side quest since Jubilee's snoozacade.
The path feels long (even with just 2 defenders) and the boss is all sorts of annoying.
I had better options but didn't think it through (my fault) but there really is no option that will make that fight any less annoying. Apoc for masochism? Then you have to deal with endless specials. Doom for power control? Your sp2 does basically no damage. Magik for power control? Fight would take forever.
And we have to do this every day? The rewards aren't that crazy for this level of annoyance.
I have the counters alright but this is the least fun I've had in a side quest since Jubilee's snoozacade.
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Comments
Amd you talking about the new SQ? The Cosmic challenge something?
Of course, that’s just one of the main game mechanics that’s not working properly right now.
Dr. Zola
I just beat Agent Venon on Legendary and i’d rather uninstall the game than do this every day for a month.
I feel like the difficulty is fine for those type of players that want that challenge.
I don't feel it's the proper level of difficulty for an event that you had to do an entire month of solo objectives to gain entry and then have such ridiculous cheese against you whilst the game is not working properly.
I hope this even gets nerfed by Kabam a bit for the mass but personally, I can handle it but it's definitely not "fun" for even me.
There's always been an assortment of players who have access to something. And the level of individual difficulty you experience is based on your own personal progression (both roster and combat experience)...within your progression bracket. Here's why this is ok: Think about it this way. If a player is finding a piece of content they've been given access to difficult, it likely means the rewards are more valuable to your account than someone who doesn't find it difficult.
The relative value of rewards also scales up with the relative difficulty of the content. If that makes sense. 500 6 star shards, for example, is likely more impactful to one's account if they find the quest difficult. And it's less impactful for someone who does not. This kind of balances things in a way.
Edit: The best solution may be that another difficulty is needed altogether, beyond Legendary. With different access requirements. If that happened, Legendary could be retuned.
But depending on which one you chose, the difficulty/time commitment for an every day quest (for which players pounded a month of stultifying objectives to reach) just feels off.
I chose AV and coasted the first two fights (although both were over 100 hits w/ R3 Doom). Where I stumbled was dealing with lag and parry issues on the AV fight.
Eating a combo you thought you parried + blocking an AV Sp1 with a load of prowess passives = lotta pain.
I’m willing to wait and see what the rest of the month looks like. This wasn’t what I expected thus far, but there’s ample time to adjust.
Dr. Zola