**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Dr. Zola
What do people who just play the game and don’t come on here do if even forums users get confused?
Dr. Zola
That frustrates me—especially after doing the hundreds of objective items I needed to complete to get the privilege of running the daily quest.
Legendary shouldn’t be easy. But finding the right balance between challenge and chore requires a good bit of finesse when the game’s not performing. And one day’s worth of experience suggests they needed a little more finesse on the AV quest.
Dr. Zola
The other is, that's part of my point. They are grouping too many levels of players into one bracket. There should be a "Mythic" difficulty or something. Which means Legendary could be tuned down.
Even though I don't want the rewards from some of the other ones (I did the 6 shards quest). I'm tempted to do a run, just to see what's up. Maybe there is a huge difference from one quest to another.
I did the cosmic spider quest.
It was very very easy. I might go uncollected tomorrow. Just unlocked uncollected so I’m not very champ heavy..I have to be really careful what quest I choose
Looks like I’m stuck at epic. Not cav yet to do legendary
Legendary for Tronebreakers
Where is content for cavalier
Do I miss something because I don’t see eny content for me.
I see only huge push to jump to tronebreaket level and nothing else. Like the only reason to play this game is progress and spending more money.
Where is fun… ????
So, to further explain what I meant about the "relative value" or impact of the rewards and how the difficulty of content is always going to vary within a certain progression bracket... When Uncollected EQ was first introduced (when MODOK entered the game), it was difficult for me. I often made the decision to use items or even units to clear it. Because the rewards were huge (relative to my progression). It felt like I was punching above my weight, and that was the price for some high value rewards.
I was totally at peace with this. It seemed about right. And, frankly I'm grateful for being challenged by the content over the years. It made me a stronger, wiser player. And it's what gives you a sense of accomplishment when you overcome it. As I grew my roster and continued to learn new combat mechanics and skills, it gradually became easier and easier. My point in all this, is that it never occurred to me to get angry or demand they tune it down. I opted to tune myself up instead. Figured it's all part of the journey. I think there are many "old timers" who can relate to this.
This philosophy seems all but gone now from the progressing player base. There's no patience. Or a least a concept of.. "maybe I'm missing a key piece of information or combat technique that would make this easier..". Rather than, "I'm doing everything correctly, as I already know everything there is to know about this game. Clearly the issue is with the content, and not me."
I'm not saying the above applies to you. I really have no idea... I'm just saying this attitude is out there. It does exist. As for your personal experience so far. I think there will still be things for you to learn in the exploration of act 7. And most certainly act 6. Which is (or was, at least) markedly more difficult. I mean zero offense by this, truly, but a one-time clear of story doesn't mark the pinnacle of experience in this game. Often, most of the challenge of quests is baked into the exploration. Which is where we can gain experience.
This is a monthly side quest geared towards new Cavaliers and thronebreakers, it's not SOP, Carina challenges or Celebrity challenges. Side quests are not a test of roster depth (That's Act 6 and 7) they should be doable with average roster and skills. New cavs and someone without Doom or Apocalypse is going to struggle massively against that Venom and Red Goblin. In an event made for them.
And frankly, I'm quite tired of the whole "only old players developed their skills, new ones have no patience, skill or desire to learn. They just get everything handed to them on a platter" People hear one uneccassary complaint and they lump everyone who hasn't played the game for more than 3 together with the complainant. It smacks of elitism and belittles the efforts of new players some of whom are better than the "Og's"
My complaint and I repeat is about the fun factor. I can do the fights just fine but I do not enjoy it because the difficulty is overtuned. Can you think of another side quest with such high healthpools and restrictive nodes?
I also asked that you suggest someone who can make that Red Goblin fight fun?
100+ hits to finish a side quest boss everyday while dexing a million specials is not my definition of fun.
The roster depth should be applied to the EQ and should be made more challenging particularly for the more developed TB.
For the SQ, however, i think Kabam over-hyped it being "worth the grind". Yes the rewards are great but its dull to do daily fights that long and tedious.
Do you have to work for your rewards? Yes, we all should. But last month we had no SQ, and the 100 fight objectives was torture (very time consuming). So everyone who completed those deserve such a fun event.
The return of lil Sym is great but other than that, i think its a let down as first day.
That's just it, I still don't understand the whole "it's geared towards (the newest players in this bracket)"... Where did it say that? And that's why I wrote a huge explanation about relative difficulty. Any piece of content that is bracketed by progression levels will always have a different relative difficulty for each level of player within said bracket. Those new to the bracket will experience more difficulty, those at the end of the bracket (who are ready for the next bracket) will experience less...etc. Do you not agree with this?