Kang Boss fight - 7.3.6
Shaanenegan
Member Posts: 112 ★
I just want to take this time to appreciate the final Kang fight in act 7.3.
I personally feel that is the best boss fight created so far. I am not calling it easy. But unlike the other fights, It wasnt as annoying. The other fights, as fun as they were, became annoying occasionally. I am definitely not the best player in MCOC and I have never one-shot Grandmaster or Gwenmaster, or even Kang. But the way this fight was created, it was much more fun than the other two. So as much as I criticize Kabam for when they make poor choices, I owe it to them to praise when they have good work.
Kudos to whoever designed this fight. Very Good job done indeed.
I personally feel that is the best boss fight created so far. I am not calling it easy. But unlike the other fights, It wasnt as annoying. The other fights, as fun as they were, became annoying occasionally. I am definitely not the best player in MCOC and I have never one-shot Grandmaster or Gwenmaster, or even Kang. But the way this fight was created, it was much more fun than the other two. So as much as I criticize Kabam for when they make poor choices, I owe it to them to praise when they have good work.
Kudos to whoever designed this fight. Very Good job done indeed.
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Comments
Least skilled special boss fight for sure.
I think he is much easier compared to other big bosses when they are released. His special 1 is easy to dex as well.
This fight punishes 1 mistake with big unavoidable damage. Meaning you always have to also heal up before going back in.
For example, making mistakes in Grandmaster fight had no imediate effect and you could also reset your "mistake counter" if you pushed him to another phase.
And best counter for his last 2% is duped NF. Just stand there and get hit in the face, you'll get to l3 before kang does
But GM imo remains best and skill base challenge
Fights ok
Gwenmaster is still the best.
Uh, sure. Will do.
I found this fight very manageable. I had a much easier first run than I did with either GM. With that said, I don’t see an “easy” path among the rulesets. The 7.2.6 one that increased attack over time (juiced?) was great for players who suck at rule-based fights but do ok with regular mechanics.
Found gwenmaster fight more exciting
Only his 52-2% phase gave me trouble, had a tough time baiting his spls and not blocking any beams, aside from that not that difficult.