map2 and 3 also 6 star. i have no idea how a beginner will defeat a 6 star. The intention of map1 and 2 was AQ for beginners since the game starts growing like this.
It's not that hard if you don't get hit. If you get hit, then it's not the correct map for you I guess.
I saw your other post where you're fighting over a champ who's 41k health in AQ map. How on earth did you defeat the 300k health sentinel to become cavalier?
I don't really see the problem with 6 star champs in aq. Yes their attack rate is higher, and health pool is slightly bigger than 5 star champs. But they don't regen when they hit you, unlike 6 star champs on attack. So what's the problem with them in aq maps 4-5.
It's not that hard if you don't get hit. If you get hit, then it's not the correct map for you I guess.
I saw your other post where you're fighting over a champ who's 41k health in AQ map. How on earth did you defeat the 300k health sentinel to become cavalier?
I don't really see the problem with 6 star champs in aq. Yes their attack rate is higher, and health pool is slightly bigger than 5 star champs. But they don't regen when they hit you, unlike 6 star champs on attack. So what's the problem with them in aq maps 4-5.
Having day 4-5 stats on day 1 is not just "slightly" higher That is a substantial increase I myself don't exactly know if the stats really match a day 4-5 defender, but if they do (like many players are claiming) then it's a significant issue & needs to be looked at instead of the stupid advise of "git gud"
I really don't see a problem with the introduction of 6" defenders in map 5 and 4 and 3, 2 and 1 for that matter. As long as game controls are perfect, dexterity and parry masteries working as intended. The problem here is the game is in such a bad shape, block not registering, dexterity and parry working 50% of the time, game lagging, frame drops, so on and so forth.
So yeah nerf the defenders LOL. game sometimes is completely unplayable due to the reasons explained above.
No idea why map 1-3 should even have six star defenders. People who play map 1/2 are usually starting off with AQ and are probably using 4* attackers. Definitely needs to be looked at.
It’s the “challenge rating” of these defenders kicking in. You pretty much have to be using an R3 attacker to offset this…. Alliance run Map 4/5 for a reason, and it’s not for a challenge
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This post is asking for map 4 and map 5 to be nerfed
There’s 6 stars there as well. But it’s map 2 so not really much of an issue.
I saw your other post where you're fighting over a champ who's 41k health in AQ map. How on earth did you defeat the 300k health sentinel to become cavalier?
I don't really see the problem with 6 star champs in aq. Yes their attack rate is higher, and health pool is slightly bigger than 5 star champs. But they don't regen when they hit you, unlike 6 star champs on attack. So what's the problem with them in aq maps 4-5.
That is a substantial increase
I myself don't exactly know if the stats really match a day 4-5 defender, but if they do (like many players are claiming) then it's a significant issue & needs to be looked at instead of the stupid advise of "git gud"
Though, that aside. The good news is that they are giving more points or no?
So yeah nerf the defenders LOL. game sometimes is completely unplayable due to the reasons explained above.
A 5* r5 CapIW took 37 hits to defeat a drone. Literally doing so much less damage than normal.
This is ridiculous.