The recent direction of content design and the game in general

WorknprogressWorknprogress Member Posts: 7,233 ★★★★★



Well map 8 was the nail in the coffin for me as far as taking this game seriously.

In the middle of a T1 war season on course to finish Master in, that I was also deathless in with 4 of the 5 boss kills so far so it's not like I was struggling, I decided to leave my alliance and be done with a game I've loved for years and have invested a ton of time and money into.

Between the likes of 7.3, the 7.4 beta, V8, and now map 8, I've decided that I just have zero interest in the current direction of the game.

With so much new content just spamming massive damage reductions, tons of power gain, constant unblockable opponents, and punishing simple mechanics such as blocking and dexing, along with unreliable input controls for months, the game has just gotten to a point of annoyance. Everything seems designed to just slow things down to a crawl (which is super fun and interactive in a 3min fight) and just be generally as annoying as possible.

The vast majority of the paradox lanes in 7.3 were just a massive nuisance that often you were better off ignoring completely and just using a nuke option to blast through it. Instead of actually listening when countless people said this, they instead doubled down and slapped them all over 7.4 as well. I ran two paths in the beta and decided I couldn't be bothered to touch it again.

With map 8, it's full of damage reductions and incredibly passive AI so that even top meta R3s were timing out on day 1. That's absurd. Opponents are either gaining massive amounts of power or have nodes/mechanics so that for 3/4 of the fight you're doing basically zero damage bc of trying to bait specials from uncooperative AI or juggling some stupid damage reduction timers. The fight timers weren't increased to compensate for this which is laughable.

V8 was supposed to be targeted at mid range progressing players but even end game players with massive rosters felt it was too restrictive. That's not even touching on the fights that were so bugged or poorly designed at release that even I can't believe they made it through in house playtesting.

I'm not really sure what their goals are for content these days but if it's to annoy their playerbase into never wanting to play their game, great job Kabam you're killing it. I'm not quitting forever or never touching the game again but you've done a great job at turning someone that typically spent at least 4-5hrs a day on this game and has spent tens of thousands of dollars on it into a casual player that will probably log in a few times a week at most for the time being. Congrats.

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  • FrydayFryday Member Posts: 1,135 ★★★★
    It is a strange direction Kabam have taken in the last few months both in term of content design and communication/respond. Even more so when it is so close to 2 big spending events.

    There is also a lots of vacancies on the official website.

    Just out of curiosity, what If Kabam run 2 big spending events, let people spend whatever they spend, and in the New Year just shut the game, finish, end.

    I'm not saying that is what going to happen, and don't imagine it would happen like that, but in theory it can. What we spend on the game is for now, there is nothing when we spend that say it will guarantee us gameplay for another 6 months, 2 years...whatever it maybe.

    It is not like in the old day where we got hard copy of the game for offline playing. Anyone want to play Everquest?

    Again, I'm saying any of this will happen, just a thought, a scary thought
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