This months Epic Difficulty SQ

2»

Comments

  • KerneasKerneas Member Posts: 3,841 ★★★★★
    I am just an early Thronebreaker. Have only 2 r3 6*s and I can accept I am not good enough to deal with this. Mainly the middle path. Super-skrull and Korg are annoying defenders at any time, letalone with 300-400k HP. That is just too much, which is why I stick to Epic difficulty and keep Legendary for players who are further in the game's progression. I still haven't completed Abyss nor explored Act6. I cannot realistically think I can do the highest tiers of events with this big steps ahead of me.

    It is a bit salty because I used to be able to breeze through legendary difficulties, but times change and so must I. And admitting my defeat in this seems like a good first step
  • DrZolaDrZola Member Posts: 9,165 ★★★★★
    What would be helpful is some type of statement from the team about the role of SQ/EQ in game.

    Is SQ/EQ “bonus content” that will fluctuate in difficulty and rewards for all but the most advanced rosters at each level?

    Does it fall under ordinary course progression content? Is it different for SQ versus EQ?

    For me, it grows harder to tell between Story, EQ and SQ which is actually meant to be the mainline method for progression, if there is a single one anymore. The lines feel blurred among the various questing modes, and the static nature of certain rewards make things like EQ seem like just another part of regular progression.

    But it would be nice to understand what the intended vision is. That might clarify some of the misconceptions—high and low—about whether content is over/undertuned.

    Dr. Zola
  • Saru2244Saru2244 Member Posts: 183
    As many other parts of the Game, the main Problem ist the Balancing. The Difficulty of the Event is made for Thronebrakers but the rewards are made for Cavaliers. So both did not fit together.

    And the most Thing I can´t understand is: we know that there ist still the Parry / DEx - Issue. We know, that many Players are still struggeling, having Problems to keep the Game going. And then Kabam made an Event which such stingy Rewards? I'm not sure if Kabam lost track
  • Amms90Amms90 Member Posts: 357 ★★★
    Last month for the first time in a year or so I had to use a revive in the side quest. Not that many times. I believe in 28 runs I used maybe 4-5 revives. Which is not too bad but still it tells that the difficulty level has increased considerably. This month I cleared first week no issues, but had to use 1 revive for the annilhilus boss linked with the middle path, on both my runs from the outer paths. Anni with +500% health + the local nodes + the other linked node was a lot to handle for my 5/65 doom. I admit I didn't play as well as I could, but the paths were so annoying that I'd rather revive and get it done than restart the path. Also when I did the middle path it took some 200+ hits to kill korg... it's a bit too much. I'm tb and I have a decent progress in story content (act 1-2-3-4-5-6.1-7.1-7.2-7.3 fully explored. Act 6.2 half explored. 6.3 and 6.4 just completion done), I have variants 2, 4, 5, 6, 7 fully explored and variants 1 and 3 just completed. And I have done my first abyss run last summer. All in all I feel like I'm an endgame player with quite the developed roster (10 6s r3, 85 6s champs and 32 5/65), with decent skills. And yet last 2 months when I had to use a 5/65 because it was the best choice for the fight I kinda struggled to finish the sq path itemless. I feel like legendary difficulty for the side quest requires a specific rank 3 6 star, or else to be very very skilled using a 5/65. I feel like most people here... the difficulty level is inadequate to the prize. Everybody said so in the previous comments and I agree: if you want to please the top 1-2% of the player base who finds every piece of content to be too easy then don't just make everything worse for the other 98-99%. I think more Carina challenges or something like that would be the right choice to target the requests of the super skilled players who want a great challenge, while the eq and the sq should stay at a considerably lower level. I found the annihilus boss with +500% health to be considerably harder than most act 7.3 bosses. That's just bad design and it's a matter of fact. I would appreciate it if the mods could report our feedback to the team and they could adjust the difficulty of the sidequest to a level that is adequate to the prize we get from that. I won't complain when I use a bunch of revives to do a Carina challenge (even though the labyrinths and the cyclope one are so sick I'm still trying to find the will to do them)
  • NastyPhishNastyPhish Member Posts: 583 ★★★
    I can’t make a single positive comment about the difficulty. In honesty it seems like they are just trying to charge us for rewards we used to get for free.
  • This content has been removed.
Sign In or Register to comment.