https://youtu.be/5uqVIkGEQwwUsing this video as a context, I think the root mechanic is as broken as it is since there is no proper counter to it but just avoiding it. I really think there should be a discussion that a root counter mastery to be made such that it's properly balanced. I'm not a game designer so I wouldn't know what the counter should be but it's important to point this out.
Hopefully many of you would agree.