Thoughts on joe fixit and Hawkeye now that the update is out
Draconic_12
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His damage seems nice, but I can't figure out the Perfect Release mechanic, at all
Messed around in ROL with my R1 6* Hawkeye. Pardon those hits taken still figuring out the slow time mechanic
Another thing to add is that I got WS down to almost no power so I started to heavy spam and couldn’t chain more than one heavy together without him doing a full combo. Not sure if my timing is off or if he just can’t heavy spam
Fixit seems okay.
Honestly, there are no situations where I would ever use either of these guys
@GrandOldKai and @StevieManWonder - advice there on how to get Slow Time.
I get that he can pause bleeds - but my r2 5* was only pulling off 57/tick on non critical bleeds?
It’s stressful trying to get the cards you want
This is all I can share on Joe right now, not much regarding his damage - this was my first fight
I think his heal reversal is pretty damn nice
4k/tic bleed
Never going to use him again, not even for simple fights. Him losing all bonuses for one mistake is just too much stress.
I don't like that I have to do extra taps, the slow time mechanic isn't slow enough and it disrupts the flow of the fight imo.
Joe Fixit on the other hand…he has some excellent heal reversal. But the damage, from my tests, feels incredibly similar to pre buff, and his entire kit just feels so awkward to play. Maybe the dupe makes a massive difference, but playing him does my head in
Figuring him out. labyrinth Rulk.
He’s legit.
There is currently an issue affecting Hawkeye's Signature Ability that is causing the Physical Resistance reduction it provides to scale incorrectly as the ability increases in level. The team is working on a fix for this issue and is aiming to have it implemented as soon as possible.
Seems like something was wrong with his awakened ability