Who likes the new nodes
Deli
Member Posts: 353 ★★★
Idk how I feel about them, what y’all think on the new eq cav nodes
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Comments
I think a few of the nodes could use some tweaks. For example, the one where you stun the defender by evading their attack and then have to knock them down with a heavy could really use a longer stun duration since I found it really, really hard to get back in and charge up a heavy in under a second.
There were also some weird path designs. The one where you had to power drain the opponent to get charges had a King Groot on the path, who is immune to power drain. That was just annoying. He's not a hard defender to fight but I ended up wasting charges instead of gaining new ones just before the boss, which was annoying.
In the end, I do think that most of this month's EQ can be solved by giving people a bigger pool of champions to choose from. I think that was the root of so many problems this month.
I love the new nodes
But some were annoying and a slog to get through like the evade one and the mercenary one.
Why use circles for traps, instead of actual traps?
Why doesn’t root act as a trap triggering?
Despite being a trapper root doesn’t look anywhere close to the rest of his kit.
As for gameplay, I’m excited that the devs are trying new things. Hawkeyes was a success (maybe time to make quick silver). And another interesting playstyle made recently was Howard the duck. It’s fun. Keep adding!!
The spiderman one sometimes doesn’t even evade when unblockable, so I’m going into the boss with just 1 champ luckily I don’t suck or I’d be using revives like crazy.
The combos of champs you guys are using sometimes kinda are bad. Like the inhumans with Guardians. There is 1 hood guardian, 1 good inhuman (with karnak being mixed). Mercs you don’t have many, fantastic 4 there really is only 1 great one, 2 meh ones and another thst takes forever to build up damage.
You’re trying to appeal to your customers not repel them lol