Mephisto - put a lot of his synergies on base and that’s pretty much it tbh - Give him a few more persistent charges
IMIW - make the plasma timer pause during specials - Increase the duration of his debuffs
Killmonger - allow his bleeds to stack - Give him a bigger attack boost from the sig
Id say mephisto, and let his L1 NOT consume a persistent charge,
I'd second that for Mephisto. He just needs a tweak.
Or even make the SP1 soul consumption optional if it's used after a Light Attack. So you have a bit of control to use them strategically.
Another tweak would be to give any second and subsequent SP3s a Power Drain of half the first (so it can't trigger permanent Aura; but at least they do something)
Luke cage Just increase his chance for exhaust on light attacks for something like 50 or 60 percent, make them a bit longer (like 15 seconds) and give a bit more attack rating per debuff and you got a new hero for hire
And he’s the perfect chance for what Kabam do quite a lot with tune ups, where they take the sig and put it on base, while giving a new sig
Like Gamora, Thor Rags or nebula. Put his indestructible on base, and give him something new and exciting that gives him some more utility. Like, I don’t know, each debuff on the opponent gives 33% nullify resistance.
Luke cage Just increase his chance for exhaust on light attacks for something like 50 or 60 percent, make them a bit longer (like 15 seconds) and give a bit more attack rating per debuff and you got a new hero for hire
And he’s the perfect chance for what Kabam do quite a lot with tune ups, where they take the sig and put it on base, while giving a new sig
Like Gamora, Thor Rags or nebula. Put his indestructible on base, and give him something new and exciting that gives him some more utility. Like, I don’t know, each debuff on the opponent gives 33% nullify resistance.
Or each debuff reduces the opponent attack by 2.5% and only x amount of debuffs have this effect.
Red goblin. Either get rid of his persistent charges or make a way to get fully ramped in a fight or 2. As well as more control over the debuffs applied via l2 and l3 or just make it all even.
I think Korg could become really good with a little tweak. I would probably throw in some increased utility (such as countering evade if his crowd excitement is above a certain threshold in order to make it more offensively useful), but he does have a solid kit already. Debuff shrugging, immunities, unblockable and unstoppable.
Star-Lord used to be a favourite of mine back in the early days but he's dropped off a lot since then. With a change to his utility to control the effect of his SP2, and a way to protect his combo a bit (or make every hit subtract 20 from his combo meter or something) would be awesome.
It would be a great new sig ability. Move his current sig into his base kit, then make the new sig something like "when struck, lose 100-1% of the combo meter". Then he'd just have to get some new utility and a way to predict what his gun actually does, and he'd be really good.
After 10 fights he can get crazy. After beating 2 science champs he can regenerate more than 100% of the damage taken from critical hits. 3 it’s like 125% of the damage.
A little bump in damage and he’s a questing machine.
I think Korg could become really good with a little tweak. I would probably throw in some increased utility (such as countering evade if his crowd excitement is above a certain threshold in order to make it more offensively useful), but he does have a solid kit already. Debuff shrugging, immunities, unblockable and unstoppable.
Star-Lord used to be a favourite of mine back in the early days but he's dropped off a lot since then. With a change to his utility to control the effect of his SP2, and a way to protect his combo a bit (or make every hit subtract 20 from his combo meter or something) would be awesome.
It would be a great new sig ability. Move his current sig into his base kit, then make the new sig something like "when struck, lose 100-1% of the combo meter". Then he'd just have to get some new utility and a way to predict what his gun actually does, and he'd be really good.
Where does his rifle gun thing go when he’s not using it?
I would definitely agree with most of what has been said here. Although it depends what kind of buff we’re talking about. The original prompt was a value only buff, but I feel like a lot of the ideas here are more moderate based
But, if we’re going off an Angela/Ebony Maw type ‘value-buff’ that opens it up significantly
Killmonger is my top candidate for a strict value buff. As BitterSteel mentioned, stacking Bleeds and higher attack in his kit, whether that be base attack or crits. I would probably just increase the bleed chance on crits to 100% for good measure
Dormammu would be another amazing candidate. Bump the block proficiency, up his damage across the board, and change his power drain/burn to a power steal. We’re seeing too many cosmics immune to Power Drain and Burn now, and it just isn’t class archetypal anymore. And Power Steal would actually give him some power gain that is so indicative of the Mystic Class. Extending the SP3 buff would also go a long way
Doctor Voodoo could also be another very interesting candidate. He’s still a good champion, so I don’t think he would be too of just list. But upping his chance to place Loa would ultimately make him more reliable and up his damage, which are two things in his kit that haven’t aged too well. Also, roll in that synergy that allows his SP2 to convert any buff, I can’t believe that isn’t on his base
Red Goblin just needs one adjustment in my opinion. Literally one. Add a line to his sig that allows him to start the fight with the frenzy active for X seconds. Preferably enough to allow you to each an SP3. My biggest complain with him is that all of his damage and utility is locked behind an SP3. Which as we know from Spidey 2099’s Slow, Starky’s Ensnare, means it won’t be used
DDHK obviously, I think Rookiie, Chobbly and FPM have that own covered for us though
Vulture with the Tigra Synergy rolled into his kit would make a massive difference to that champ as far as I’m concerned
Mephisto is another very clear candidate, I even did my own value buff concept for him. Just upping his damage, removing the soul cost on his SP1, and removing the cap on the SP3 power drain could send this guy to the top
I think I would actually disagree with the Doc Oc shouts. I wouldn’t mind a duration increase on his debuffs, but when at a fairly high sig, Doc Oc has a ridiculous rotation with the SP2 where you can consistently keep up 3 of each of his Breakthrough effects, giving you a ton of power back, a good heal if they’re healing, and giving you ridiculous levels of tankiness. It does require throwing in the occasional SP1 though.
I can definitely see an argument for him to increase his debuff duration but I think he’s actually really, really underrated in the hands of a player who knows how to use him as he is
I think ghost rider could be OP with just a value buff. All they need to do is: 1. Make his judgements have a 100% chance to land. 2. Make his current sig ability part of his base abilities. 3. Increase the potency and duration of his fury. 4. Give him some incinerate damage from his whip and his sp2.
Carnage is another one. Give the man some utility. Make him counter evade from Spider-Verse heroes. Give him immunities against tech champions like Venom and VP. Immunity to reverse controls due to his insanity would be nice. Make it so the armor break against bleed immunes stacks. Otherwise, make it so that armor broken opponents take a burst of damage every time a bleed fails to apply due to an immunity.
Air Walker. I'm sad cause I almost got the 6* version today and I would have taken him to r2 immediately. Most important one: he needs to be able to access power of galactus from the first fight. The persistent charges would then give him extra attack and power gain. Some immunities would be nice too. Especially incinerate since the guy is covered in fire.
Moon knight Critical hits have x% chance to inflict bleeds Every expiring bleed gives mk a critical rating buff His sig ability increases crit damage and has a chance to trigger crit bleeds
Mordo. He's got great tools, they're just absurdly weak. Bump his numbers up on everything. Throw in Buff steal or a neutralize passive that procs when he charges his heavy and he'd be great.
Even easier for Heimdall. Increase his locked in buff limit to 30, shamelessly swipe Sabretooth's passive fury carry-over and call it a day.
Dorm, mephisto, and CW just a tad bit more. Red skull could also benefit a lot from a few small buffs to his kit and damage, that power control on block seems really cool to have. Maybe each time he power drains his opponent, he gets some minor fury?
Hawkeye. His max sig only reduces physical resistance by 500 or something which sucks as he is not good now as he was in his bugged state, as the bugged version could reduce P.R by 4500. I would say that increasing his sig ability potency back how it was would make him wonderful and make more people grind for him.
Mole Man wasn't a zero to begin with imo He was my mvp for the XL variant, which I explored about 2 months after his release. Completely demolished that science adaptoid boss.
Hawkeye. His max sig only reduces physical resistance by 500 or something which sucks as he is not good now as he was in his bugged state, as the bugged version could reduce P.R by 4500. I would say that increasing his sig ability potency back how it was would make him wonderful and make more people grind for him.
Hawkeye. His max sig only reduces physical resistance by 500 or something which sucks as he is not good now as he was in his bugged state, as the bugged version could reduce P.R by 4500. I would say that increasing his sig ability potency back how it was would make him wonderful and make more people grind for him.
Nah he's still great after the bug fix.
133 hits vs Rulk. Trying to make a video. 5+k per tick critical bleeds which lasted forever.
Slow. Suppression. I had 4 different debuffs on Rulk for a bit (slow, Fragility, bleed, suppression)
Mister Sinister for sure. Just tweak up his damage, add a bit extra utility on his sp1 and sp2, tweak a bit up the values of his awakened ability and make it contingent on throwing sp3s ( like Morningstar) so he can access the benefits in-fight instead than after winning a fight . Do that and voila! You'll have a top 5-10 mutant just like thst.
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Or even make the SP1 soul consumption optional if it's used after a Light Attack. So you have a bit of control to use them strategically.
Another tweak would be to give any second and subsequent SP3s a Power Drain of half the first (so it can't trigger permanent Aura; but at least they do something)
Like Gamora, Thor Rags or nebula. Put his indestructible on base, and give him something new and exciting that gives him some more utility. Like, I don’t know, each debuff on the opponent gives 33% nullify resistance.
Hank McCoy actually has a pretty good kit; but his numbers are crazy low:
Red goblin.
Either get rid of his persistent charges or make a way to get fully ramped in a fight or 2. As well as more control over the debuffs applied via l2 and l3 or just make it all even.
He just needs his attack lowered. He's too powerful.
After 10 fights he can get crazy. After beating 2 science champs he can regenerate more than 100% of the damage taken from critical hits. 3 it’s like 125% of the damage.
A little bump in damage and he’s a questing machine.
Something
Is it a magic gun?
Does it retract?
But, if we’re going off an Angela/Ebony Maw type ‘value-buff’ that opens it up significantly
Killmonger is my top candidate for a strict value buff. As BitterSteel mentioned, stacking Bleeds and higher attack in his kit, whether that be base attack or crits. I would probably just increase the bleed chance on crits to 100% for good measure
Dormammu would be another amazing candidate. Bump the block proficiency, up his damage across the board, and change his power drain/burn to a power steal. We’re seeing too many cosmics immune to Power Drain and Burn now, and it just isn’t class archetypal anymore. And Power Steal would actually give him some power gain that is so indicative of the Mystic Class. Extending the SP3 buff would also go a long way
Doctor Voodoo could also be another very interesting candidate. He’s still a good champion, so I don’t think he would be too of just list. But upping his chance to place Loa would ultimately make him more reliable and up his damage, which are two things in his kit that haven’t aged too well. Also, roll in that synergy that allows his SP2 to convert any buff, I can’t believe that isn’t on his base
Red Goblin just needs one adjustment in my opinion. Literally one. Add a line to his sig that allows him to start the fight with the frenzy active for X seconds. Preferably enough to allow you to each an SP3. My biggest complain with him is that all of his damage and utility is locked behind an SP3. Which as we know from Spidey 2099’s Slow, Starky’s Ensnare, means it won’t be used
DDHK obviously, I think Rookiie, Chobbly and FPM have that own covered for us though
Vulture with the Tigra Synergy rolled into his kit would make a massive difference to that champ as far as I’m concerned
Mephisto is another very clear candidate, I even did my own value buff concept for him. Just upping his damage, removing the soul cost on his SP1, and removing the cap on the SP3 power drain could send this guy to the top
I think I would actually disagree with the Doc Oc shouts. I wouldn’t mind a duration increase on his debuffs, but when at a fairly high sig, Doc Oc has a ridiculous rotation with the SP2 where you can consistently keep up 3 of each of his Breakthrough effects, giving you a ton of power back, a good heal if they’re healing, and giving you ridiculous levels of tankiness. It does require throwing in the occasional SP1 though.
I can definitely see an argument for him to increase his debuff duration but I think he’s actually really, really underrated in the hands of a player who knows how to use him as he is
1. Make his judgements have a 100% chance to land.
2. Make his current sig ability part of his base abilities.
3. Increase the potency and duration of his fury.
4. Give him some incinerate damage from his whip and his sp2.
Air Walker. I'm sad cause I almost got the 6* version today and I would have taken him to r2 immediately. Most important one: he needs to be able to access power of galactus from the first fight. The persistent charges would then give him extra attack and power gain. Some immunities would be nice too. Especially incinerate since the guy is covered in fire.
Critical hits have x% chance to inflict bleeds
Every expiring bleed gives mk a critical rating buff
His sig ability increases crit damage and has a chance to trigger crit bleeds
Even easier for Heimdall. Increase his locked in buff limit to 30, shamelessly swipe Sabretooth's passive fury carry-over and call it a day.
He was my mvp for the XL variant, which I explored about 2 months after his release. Completely demolished that science adaptoid boss.
Slow. Suppression. I had 4 different debuffs on Rulk for a bit (slow, Fragility, bleed, suppression)
He’s a beast