Moleman turned from zero to hero with some minor number changes, for who else can this apply?

2

Comments

  • MagrailothosMagrailothos Member Posts: 6,043 ★★★★★

    I’ll do a few that I’d love to see


    Mephisto
    - put a lot of his synergies on base and that’s pretty much it tbh
    - Give him a few more persistent charges


    IMIW
    - make the plasma timer pause during specials
    - Increase the duration of his debuffs

    Killmonger
    - allow his bleeds to stack
    - Give him a bigger attack boost from the sig

    Id say mephisto, and let his L1 NOT consume a persistent charge,
    I'd second that for Mephisto. He just needs a tweak.

    Or even make the SP1 soul consumption optional if it's used after a Light Attack. So you have a bit of control to use them strategically.

    Another tweak would be to give any second and subsequent SP3s a Power Drain of half the first (so it can't trigger permanent Aura; but at least they do something)
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Segalion said:

    Luke cage
    Just increase his chance for exhaust on light attacks for something like 50 or 60 percent, make them a bit longer (like 15 seconds) and give a bit more attack rating per debuff and you got a new hero for hire

    And he’s the perfect chance for what Kabam do quite a lot with tune ups, where they take the sig and put it on base, while giving a new sig

    Like Gamora, Thor Rags or nebula. Put his indestructible on base, and give him something new and exciting that gives him some more utility. Like, I don’t know, each debuff on the opponent gives 33% nullify resistance.
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,103 ★★★★★
    He's actually a villain
  • Yodabolt21Yodabolt21 Member Posts: 2,603 ★★★★★
    Voodoo - increase chance to place loa a5t 25%, and make his venoms passive.
  • MagrailothosMagrailothos Member Posts: 6,043 ★★★★★
    edited December 2021
    Next good contender: Beast

    Hank McCoy actually has a pretty good kit; but his numbers are crazy low:
    • Increase either his base critical rate, and the potency of his bleeds.
    • Increase the potency of the regeneration and Direct Damage he gets from his Sig (it wouldn't have to be by too much)
    • Increase the potency and the duration of the 'rewards' he gets for completing a combo, in his Sig.
    • More reliable Stun on SP1 (maybe based on combo count) Or give it some utility, like granting a True Accuracy passive.
    • Damage boost in his SP2, similar to the one in his SP3 - or a critical rate bonus based on combo; for a bit of variety.
    • Give him a Pre-fight ability to choose which Style he starts in.
  • Morpheus_123Morpheus_123 Member Posts: 792 ★★★
    Red Skull
  • H3t3rH3t3r Member, Guardian Posts: 2,882 Guardian

    Segalion said:

    Luke cage
    Just increase his chance for exhaust on light attacks for something like 50 or 60 percent, make them a bit longer (like 15 seconds) and give a bit more attack rating per debuff and you got a new hero for hire

    And he’s the perfect chance for what Kabam do quite a lot with tune ups, where they take the sig and put it on base, while giving a new sig

    Like Gamora, Thor Rags or nebula. Put his indestructible on base, and give him something new and exciting that gives him some more utility. Like, I don’t know, each debuff on the opponent gives 33% nullify resistance.
    Or each debuff reduces the opponent attack by 2.5% and only x amount of debuffs have this effect.
  • ErcarretErcarret Member Posts: 2,999 ★★★★★
    I think Korg could become really good with a little tweak. I would probably throw in some increased utility (such as countering evade if his crowd excitement is above a certain threshold in order to make it more offensively useful), but he does have a solid kit already. Debuff shrugging, immunities, unblockable and unstoppable.
    Chobbly said:

    Star-Lord used to be a favourite of mine back in the early days but he's dropped off a lot since then. With a change to his utility to control the effect of his SP2, and a way to protect his combo a bit (or make every hit subtract 20 from his combo meter or something) would be awesome.

    It would be a great new sig ability. Move his current sig into his base kit, then make the new sig something like "when struck, lose 100-1% of the combo meter". Then he'd just have to get some new utility and a way to predict what his gun actually does, and he'd be really good.
  • FluffyPigMonsterFluffyPigMonster Member Posts: 2,069 ★★★★★
    edited December 2021
    Ercarret said:

    I think Korg could become really good with a little tweak. I would probably throw in some increased utility (such as countering evade if his crowd excitement is above a certain threshold in order to make it more offensively useful), but he does have a solid kit already. Debuff shrugging, immunities, unblockable and unstoppable.

    Chobbly said:

    Star-Lord used to be a favourite of mine back in the early days but he's dropped off a lot since then. With a change to his utility to control the effect of his SP2, and a way to protect his combo a bit (or make every hit subtract 20 from his combo meter or something) would be awesome.

    It would be a great new sig ability. Move his current sig into his base kit, then make the new sig something like "when struck, lose 100-1% of the combo meter". Then he'd just have to get some new utility and a way to predict what his gun actually does, and he'd be really good.
    Where does his rifle gun thing go when he’s not using it?

    Is it a magic gun?

    Does it retract?

  • BlôdletterBlôdletter Member Posts: 444 ★★★
    Red Skull.
  • Riptide368Riptide368 Member Posts: 114
    I think ghost rider could be OP with just a value buff. All they need to do is:
    1. Make his judgements have a 100% chance to land.
    2. Make his current sig ability part of his base abilities.
    3. Increase the potency and duration of his fury.
    4. Give him some incinerate damage from his whip and his sp2.
  • ChiliDogChiliDog Member Posts: 904 ★★★
    Guillotine before the nerf.
  • CyborgNinja135CyborgNinja135 Member Posts: 1,120 ★★★★
    Carnage is another one. Give the man some utility. Make him counter evade from Spider-Verse heroes. Give him immunities against tech champions like Venom and VP. Immunity to reverse controls due to his insanity would be nice. Make it so the armor break against bleed immunes stacks. Otherwise, make it so that armor broken opponents take a burst of damage every time a bleed fails to apply due to an immunity.

    Air Walker. I'm sad cause I almost got the 6* version today and I would have taken him to r2 immediately. Most important one: he needs to be able to access power of galactus from the first fight. The persistent charges would then give him extra attack and power gain. Some immunities would be nice too. Especially incinerate since the guy is covered in fire.
  • CyborgNinja135CyborgNinja135 Member Posts: 1,120 ★★★★

    Red Skull.

    Remove his armor cap, tech colossus right there


    Sp2 applies a shock for each armor up buff on RS and the heavy refreshes them
  • ShivacruxShivacrux Member Posts: 424 ★★★
    Moon knight
    Critical hits have x% chance to inflict bleeds
    Every expiring bleed gives mk a critical rating buff
    His sig ability increases crit damage and has a chance to trigger crit bleeds
  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,418 ★★★★★
    Mordo. He's got great tools, they're just absurdly weak. Bump his numbers up on everything. Throw in Buff steal or a neutralize passive that procs when he charges his heavy and he'd be great.

    Even easier for Heimdall. Increase his locked in buff limit to 30, shamelessly swipe Sabretooth's passive fury carry-over and call it a day.
  • ChaosMax1012ChaosMax1012 Member Posts: 3,113 ★★★★★
    Dorm, mephisto, and CW just a tad bit more. Red skull could also benefit a lot from a few small buffs to his kit and damage, that power control on block seems really cool to have. Maybe each time he power drains his opponent, he gets some minor fury?
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  • jacksparrow1jacksparrow1 Member Posts: 60
    Hawkeye. His max sig only reduces physical resistance by 500 or something which sucks as he is not good now as he was in his bugged state, as the bugged version could reduce P.R by 4500. I would say that increasing his sig ability potency back how it was would make him wonderful and make more people grind for him.
  • HieitakuHieitaku Member Posts: 1,374 ★★★★★
    Mole Man wasn't a zero to begin with imo
    He was my mvp for the XL variant, which I explored about 2 months after his release. Completely demolished that science adaptoid boss.
  • The_Sentry06The_Sentry06 Member Posts: 7,803 ★★★★★

    Hawkeye. His max sig only reduces physical resistance by 500 or something which sucks as he is not good now as he was in his bugged state, as the bugged version could reduce P.R by 4500. I would say that increasing his sig ability potency back how it was would make him wonderful and make more people grind for him.

    Nah he's still great after the bug fix.
  • EtherealityEthereality Member Posts: 685 ★★★
    Mister Sinister for sure. Just tweak up his damage, add a bit extra utility on his sp1 and sp2, tweak a bit up the values of his awakened ability and make it contingent on throwing sp3s ( like Morningstar) so he can access the benefits in-fight instead than after winning a fight . Do that and voila! You'll have a top 5-10 mutant just like thst.
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