Alliance Wars Discussion 2.0

191012141519

Comments

  • GroundedWisdomGroundedWisdom Member Posts: 37,222 ★★★★★
    This is becoming cyclical, so I'm going to step out. Defender Kills were removed. There are reasons. They've given their reasoning, and I have my own. At this point, it's semantics after the fact because they're gone.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,689 ★★★★★
    edited November 2017

    That's exactly what it is. They weren't removed arbitrarily.

    They removed them because there were issues, and as evidence of the issues is the fact that they removed them? Um... Circular reasoning?
  • GroundedWisdomGroundedWisdom Member Posts: 37,222 ★★★★★

    How is it semantics? lol. Actually don't answer that. Step out by all means.

    It's semantics. My interpretation, someone else's interpretation, why they were removed, why they shouldn't be removed, semantics. It's been months. They're gone.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,689 ★★★★★
    Reasons why defensive kills were removed isn't semantics but whatever.
  • AnonymousAnonymous Member Posts: 508 ★★★
    So, as I stated earlier, just keep defender kills in tier 1, that way it's competitive at the top and Groundedwisdom never has to deal with it.
  • DshuDshu Member Posts: 1,520 ★★★★
    So tired of the new alliance war. The war is decided before it begins. Ties are supposed to be a rare occurrence not the norm. With every war we win or lose it comes down to diversity and defense rating because everyone 100%s the map. Losing wars because of defenders rating when you have 40 - 50 more defender kills than your opponent may be padding your pockets with pot sales but it is discouraging those of us who truly Know how to fight. Isn't that the point of wars to begin with. If this is going to continue to be your system for aw why not just skip the war altogether and have a unit war instead where each alliance just donates units and the one who spends the most wins. It's pretty much what we have now.
  • DNA3000DNA3000 Member, Guardian Posts: 20,702 Guardian

    It's semantics. My interpretation, someone else's interpretation, why they were removed, why they shouldn't be removed, semantics. It's been months. They're gone.

    All forum posts are semantics. But no one is arguing semantic quibbling in the thread. One person does not make an argument.
  • DNA3000DNA3000 Member, Guardian Posts: 20,702 Guardian
    Dshu wrote: »
    So tired of the new alliance war. The war is decided before it begins. Ties are supposed to be a rare occurrence not the norm. With every war we win or lose it comes down to diversity and defense rating because everyone 100%s the map. Losing wars because of defenders rating when you have 40 - 50 more defender kills than your opponent may be padding your pockets with pot sales but it is discouraging those of us who truly Know how to fight. Isn't that the point of wars to begin with. If this is going to continue to be your system for aw why not just skip the war altogether and have a unit war instead where each alliance just donates units and the one who spends the most wins. It's pretty much what we have now.

    It is important to note here that I don't think everyone understands how the alliance war situation has seesawed around between 14.0 and 16.0. Some people are complaining about 16.0 as if it is 15.0. It is *sometimes* true that wars are lost because of defender rating or because defender kills no longer count. But this was an unavoidable mess in 15.0. It is not entirely an avoidable mess in 16.0. In 16.0 the nodes are now strong enough that many alliances in many tiers have a choice: place maximum diversity or place strongest defense.

    If you place the maximum diversity, you are probably placing a weaker defense than you could. If both sides place max diversity and you then lose because both sides 100% and they win on defender rating while you generated the most defender kills, that suggests that had you placed a stronger defense you might have been able to block their attackers, since they died a lot to a diverse defense. A blockade defense or a max strength defense might have won.

    Because every alliance is different and every tier is collectively different, I don't think everyone knows yet what the optimum strategy is for every situation. That meta gameplay is still being worked out, and it takes days to try anything and see what it does. But while the current version of war still has problems, and it still has really bad corner cases, it is important to not give up trying alternate strategies under the new system. It may be flawed, but it isn't the same monochrome trap that 15.0 was.

    If you're tier 1 and you're in a highly competitive environment, my understanding is that there seems to be some back and forth between whether max diversity or strong defense is the best strategy. If you are in a lower tier, then below tier 2 I don't think everyone is 100% completing anymore.
  • KwAmOnKwAmOn Member Posts: 108
    KwAmOn wrote: »
    Hi @Kabam Miike thank you for creating a new discussion post.

    I have gone through 30% of comments of other players, trying to get an idea of punctual proposals, as well as your explanations you gave on certain items of concern.

    Based on my experience in Tier 5-3 and other comments above, I have thought of the following proposed fixes to improve the immediate state:

    1)Bring back defender kills points, making them work similar to how Defender Points are awarded, giving you just some extra points, not significant as in AW 1.0.

    Note: For opening the next item, my view on why Defender Kills didn't work awesome before is because it didn't have something to balance out and benefit the opponents. Simply put, true attack skill was left out of rewards. Exploration could be achieved with ally suport, but performance in is not being measured.

    2)So to improve the skill balance factor, add "Clean Defeat" points for attackers, awarded to those that don't die in combat. This creates a balance scenario between how defeats and victories happen. Timeouts should not reward the points, as considering them could be abused if not taken into account. From a "revenue' standpoint this would incentivate use of items, enough to get pass a next node by seeking a survivability scenario. This could also add to gold rewards ;);)

    3)I believe in the purpose of diversity to avoid massive mystic and auto passive damage enemy deployments. This is what is was made for and it is OK, it is working. The issue still not addressed in my opinion, is that it interacts with placed defenders & defeated adversaries scores. If points for defeated adversaries are removed from score, then you avoid the hole of having less points attacking due to incomplete placement of the other alliance, balancing out the equation to reward the better coordinated alliance that did full and diverse placement, which is fair. For me that is the easy fix. Note: Keep the count of killed opponents for the gold rewards!

    4)To add further tie breaking, points could be awarded for mini boss defeats to add other tie breaking. Certain scenarios exist in Tier5 and below in which defeating a boss without the minibosses is feasable, and extra points could go to those that choose the challenge of full clear.

    I think the above creates more skill based scoring mechanisms, addressing main issues and really rewarding the better alliance in all senses, not just how powerful defenders are. Node difficulty increases being designed can help to hinder 100% exploration efforts, but this was never the point. The point is about how to make skill more tangible in the end result.

    Hopefully these proposals can be analyzed and taken to consideration, I believe it would help to put AW 2.0 in a good spot!

    Quoting myself to bring this to the front of all =)

    @LeNoirFaineant this was the post I mentioned
  • GroundedWisdomGroundedWisdom Member Posts: 37,222 ★★★★★
    DNA3000 wrote: »

    All forum posts are semantics. But no one is arguing semantic quibbling in the thread. One person does not make an argument.

    When we're debating our interpretation on a comment made about the removal of DKs, it's semantics because regardless, they've been removed, and have continued to be removed.
  • This content has been removed.
  • DNA3000DNA3000 Member, Guardian Posts: 20,702 Guardian
    linux wrote: »
    (Granted, one of our players is semi-retired and his 4/55 Mephisto seems kind of unfair as a boss; many of our opponents seem to give up early on seeing our end platform. But we didn't design the system, so I don't feel very guilty.)

    I don't feel guilty about anything that happens to our opponents. Kabam has, intentionally or otherwise: it is irrelevant, created an evil metagame. They've established the premise that if players complain about war being "unfun" because the other side is too hard, they will change it to prevent those players from disengaging.

    They have thus created a situation where if you want to affect change in AW, the most effective thing you can do might be not post about it, but instead torture your opponents with the cruelest possible defenses imaginable. Make the players that complained about the hard nodes in 14.0 cry tears of misery at the hard nodes in 16.0.

    Don't hate the defender: hate the game. Maybe that's the only way Kabam changes the game.
  • KpatrixKpatrix Member Posts: 1,055 ★★★
    I'm glad that they at least gave us another strategy besides diversity to use. I think it still sucks but at least you can gamble a bit and not be forced to leave r4 5* juggs sitting on the bench because someone else placed theirs first. That was my biggest issue with the first iteration, a lot of guys had ranked up certain champs solely to use as defenders and they were forced to place other champs instead.

    I would still like to see defender kills come back even as a pure tie breaker the way they said defender rating would be when in another thread we see that isn't the case.
  • LeNoirFaineantLeNoirFaineant Member Posts: 8,689 ★★★★★

    When we're debating our interpretation on a comment made about the removal of DKs, it's semantics because regardless, they've been removed, and have continued to be removed.

    When people say we are arguing over semantics they mean terminology rather than substance, like the argument over whether defensive rating is a tie breaker. You might say it's irrelevant or its academic or a host of other things because they have been removed, but having been removed doesn't make the debate a debate over semantics.
  • TomieCzechTomieCzech Member Posts: 79
    Skilled players with PI between 350 and 450 k are getting tier 8 tier 9 3*/4* shards...

    We get more of those shards from opening premium hero crystals duplicating 2* champions playing couple rounds in basic champion 4* arenas achieving 1.5 m milestone rewards!!! Plus those rank rewards. Really??? Does that look like more fun?

    Go screw yourselves!
  • Draco2199Draco2199 Member Posts: 803 ★★★

    If you can't deduce why I respect my own privacy, of all people, then I'm afraid I don't know what to tell you. Bottom line is, I'm not sharing my information and I won't be provoked into doing so. The topic is War. Not me. I'm moving on in the discussion.

    How many r4 5*s do you have?
  • AnonymousAnonymous Member Posts: 508 ★★★
    Defender kills
  • GroundedWisdomGroundedWisdom Member Posts: 37,222 ★★★★★
    Draco2199 wrote: »

    How many r4 5*s do you have?

    The details of my Account and Roster have nothing to do with the topic of Wars.
  • BadroseBadrose Member Posts: 781 ★★★
    Aren'tyou tired yet to "discuss" the same things over and over with the same 2 guys running this thread?
  • nuggznuggz Member Posts: 124
    New thread, same post.
    Nothings changed
  • GroundedWisdomGroundedWisdom Member Posts: 37,222 ★★★★★
    edited November 2017
    Draco2199 wrote: »

    I disagree, if you don't have a r4 5* or a bunch of r5 4*s then you can't really compare or relate to high level players. I have 8 r4 5*s and am in the top 100 of total pi. Does that information give out anything useful....nope but now people know I've been playing a long time and have completed all content so they know that I know what I'm talking about. You claim to barely ever lose wars which is impossible unless you are in a top 10 alliance so right now I don't think anyone can take your posts seriously. Providing how many r4 5*s you have lets everyone know what level you are at in the game. Im assuming you dont have any which explains a lot.

    This is exactly why I'm not having the discussion. For one thing, it has nothing to do with the topic of Wars. This is a discussion for all Players. There is no requirement to participate. Secondly, your only purpose in asking is to try and discredit any point I make using the details of my Account. Shaming Players about where they are in the game is against the rules of the Forum. Have a look. It has nothing to do with the War system overall. It's a discussion on Wars in general. Sorry, but you're not bullying me out of the conversation using Tiers and Ranking. Perhaps it would be more productive to address the points I make.
This discussion has been closed.