**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
IS HERC ON THE BASIC POOL????
Tofu1459
Posts: 9 ★
I just popped 7 basic 6 star crystals and Herc was not even on the reel.
Can anyone confirm he was added to the Basic pool???
If he wasn't id like my crystals back ...
Can anyone confirm he was added to the Basic pool???
If he wasn't id like my crystals back ...
5
Comments
reel is just an illusion anyways, just because they aren’t in the reel doesn’t mean they aren’t in the basic pool
Pulling literally War Machine himself three times in a row from a featured crystal that contains him: one in 13,824.
The first one probably happens to thousands of players over time (most people who open featured crystals probably open more than three of each, so many people have multiple shots at getting three in a row). The second one has statistically happened probably several times by now.
There are a lot of variations of Lotto lotteries: the Missouri Lotto has a one in 3,529,526 chance of winning per ticket. Roughly, you have ten times better chances of pulling War Machine four times in a row than winning the Missouri Lotto. To be specific, a player who opens exactly four featured crystals, and no more, ever, has ten times better chances for those four champions to be War Machine than someone has to win the Missouri Lotto lottery buying one ticket.
So if the basic crystal has something like 170+ champions in it, you'll only see about 30 of those 170 show up in the spinner for a given spin. There's only a 15-20% chance for any particular basic champion to show up at all in a given spin because of these visual mechanics. But across all players spinning crystals, every champ in the basic pool should show up eventually somewhere (in about one in six players spinning crystals in this case).
If you're looking for a champ in a crystal and you don't see him in the spinner, and you want to know if he is even in there at all, back out and spin another crystal. Don't spin multiple crystals without backing out, because that won't change the champs you see. Eventually you should see them. Note: this does not affect what champion you get at all. The system that "loads" champions into the reel for display purposes has no effect on the random drop generator. The actual drop comes from the totality of the possible drops designed into the crystal, not the subset that happens to be displayed in the reel.
Also, if you tap the crystal and don't let them spin out, you won't even see those thirty champs. When I tested this a couple times, I was sometimes seeing a champ first appear 70+ reel places into the spin, which makes reasonable sense when you're displaying champs on the reel randomly** from a pool of about 30 or so. The crystal seems to auto tap out after about 30 seconds or so, and coasts to a stop in about 10 seconds or so. It displays about 5 champs per second while spinning. It can take 15 seconds or more before you even see all of the champs that are possible to see in the reel.
So any particular champ might only have a 15% chance of even showing up at all in the visible reel of a basic crystal, and even if that champ does theoretically show up there's a strong chance you won't see them if you don't spin the crystals for a long enough period of time. 15-20 seconds is a long time to let a crystal spin without tapping for most people.
** I say "randomly" but I don't know that the reel display is strongly random: in fact there's a reasonable logical argument to suggest it isn't as statistically random as the actual drop mechanics are. But that's a separate technical topic.