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Fun thread -some of the weird logics seen in mcoc

Let me start
1. Hit monkeys 4d pocket can summon any number of guns
2. Most op class? Not universal it's
the class of karnak. Shows skill requires both cosmic and skill catalysts
he is a double agent.
3. We earn loyalty by helping teammates. And we get things from store by "selling loyalty" LOL. It doesn't sound loyal to get things in exchange of loyalty
Lets this continue guys..
1. Hit monkeys 4d pocket can summon any number of guns

2. Most op class? Not universal it's
the class of karnak. Shows skill requires both cosmic and skill catalysts

3. We earn loyalty by helping teammates. And we get things from store by "selling loyalty" LOL. It doesn't sound loyal to get things in exchange of loyalty
Lets this continue guys..

14
Comments
https://en.m.wikipedia.org/wiki/Hammerspace
Thread is intended for fun, not facts.
Hammerspace.
Thanos is the weakest member of Thanos’ Army.
Some of the best champs in game wouldn’t be the best in comics/movies and vice versa.
The Skill class. Contains champions who would otherwise be Cosmic, Science, Tech or Mystic. Very few of them derive their power primarily from skill.
The Skill class. Contains nearly all the annoying purify and cleanse champions, giving them an advantage over mutants that they shouldn’t have.
By this same logic Red Mags could be killed buy a 1hp bleed that has “100,000% potency”.
Counterpoint:
Diablo is “100% poison resistant” and can’t take damage from them.
And omega red with 1 pt coagulate is 100% bleed resistant. And takes no damage from them.
I believe you are confusing the definition of percent with contexts in which percentages refer to specific situations where values higher than 100% are nonsensical, like 150% efficiency or 250% probability. In some contexts, values higher than 100% don't have well defined meanings. But that's specific to those situations, not inherent in the concept of percentages.
Most of the source of most people's confusion over percentages in applied mathematics is the fact that rarely is the basis for percentages stated. Which is to say, in pure mathematics 50% is just 50/100, period. But in applied math, where you are talking about something in the real world, 50% is meaningless without stating 50 percent of what. If we're talking about a stat in a game, 50% of that stat is 50/100 of that stat. In that context, 135% of that stat is a well-defined quantity, the scalar value of that stat multiplied by the fraction 135/100.