War, huh! What is it good for?
Moosetiptronic
Member Posts: 2,165 ★★★★
War...
Since we have been receiving the compensation packages, I and others in my alliance, especially officers, have been enjoying war with a little less pressure.
Historically, if a war looked dicey on getting a boss or link node down for it was normally officers, who'd drop a few units to revive, heal, boost and get them down.
And as a result, even running only 2 BG wars in tiers 4 to 6, I've lost more than a few good players who simply did not want to feel that burden of responsibility.
So we ended up with people resenting war and occasionally even leaving the game, because it felt too much like a job with serious responsibility rather than fun.
Fast forward and the compensation packages have made war that much less stressful. Tricky fights still induce a jangling of nerves and you still feel that knot of guilt when you let a death go, but you don't resent kabam for the structure, just your own sloppy play.
Whereas in the past, I'd spend no small amount of glory, loyalty and occasionally units on keeping war rolling and resenting the feeling of being forced to spend in a game area I did not like. Disliking kabam for making this such a core area for late game TBs to get 6* shards to boot.
Now, I can get a healthy slug of mats and shards at the end of the month, but I don't resent kabam for forcing me to play war and spend other resources in war to get those rewards, because the compensation means it is not necessary. War is actually fun, instead.
So I am intrigued to know, directly from kabam and anecdotally from the player base; has the compensation packages reduced spend on the game, or has it held up or even increased?
Is there a way that at least health potions can disappear from war? Full heal automatically before every fight, but perhaps no revives? Make it fun, still a lot on the line and wins being critical, but less pressure to spend precious in game resources on less than a whole 6* a month?
@Kabam Miike and @Kabam Porthos I've had a number of posts over the years removed for discussing monetisation, however, can this stay up? Perhaps even get someone like Dave / dork lessons to add it to the road map updates?
If monetisation from potions in war is a critical revenue flow, then so be it.
But I hope I'm not the only one who's looking favorably at kabam *on the state of war at the moment* because the comp is making it fun again.
Anyway, I'm sure this will have opprobrium heaped upon it, so let it rain!
Since we have been receiving the compensation packages, I and others in my alliance, especially officers, have been enjoying war with a little less pressure.
Historically, if a war looked dicey on getting a boss or link node down for it was normally officers, who'd drop a few units to revive, heal, boost and get them down.
And as a result, even running only 2 BG wars in tiers 4 to 6, I've lost more than a few good players who simply did not want to feel that burden of responsibility.
So we ended up with people resenting war and occasionally even leaving the game, because it felt too much like a job with serious responsibility rather than fun.
Fast forward and the compensation packages have made war that much less stressful. Tricky fights still induce a jangling of nerves and you still feel that knot of guilt when you let a death go, but you don't resent kabam for the structure, just your own sloppy play.
Whereas in the past, I'd spend no small amount of glory, loyalty and occasionally units on keeping war rolling and resenting the feeling of being forced to spend in a game area I did not like. Disliking kabam for making this such a core area for late game TBs to get 6* shards to boot.
Now, I can get a healthy slug of mats and shards at the end of the month, but I don't resent kabam for forcing me to play war and spend other resources in war to get those rewards, because the compensation means it is not necessary. War is actually fun, instead.
So I am intrigued to know, directly from kabam and anecdotally from the player base; has the compensation packages reduced spend on the game, or has it held up or even increased?
Is there a way that at least health potions can disappear from war? Full heal automatically before every fight, but perhaps no revives? Make it fun, still a lot on the line and wins being critical, but less pressure to spend precious in game resources on less than a whole 6* a month?
@Kabam Miike and @Kabam Porthos I've had a number of posts over the years removed for discussing monetisation, however, can this stay up? Perhaps even get someone like Dave / dork lessons to add it to the road map updates?
If monetisation from potions in war is a critical revenue flow, then so be it.
But I hope I'm not the only one who's looking favorably at kabam *on the state of war at the moment* because the comp is making it fun again.
Anyway, I'm sure this will have opprobrium heaped upon it, so let it rain!
18
Comments
They don't know how stressful was it to maintain decent tier wars, dropping valuable but finite glory on heal potions.
But with the packages, maintaining your war ranking is just not stressful as it once was.
A less stressful, but still challenging and competitive war, would be a great long term move for the game.... IF the numbers stack up.
Genuinely intrigued.
War is more fun if you don't have to worry about blowing your entire glory on one or two mistakes.
My concern is that once the comp dries up, people won't want to war anymore and I and officers won't want to carry BG clearing costs in glory, loyalty and units, so it just dies again as a game mode for my alliance.
@DorkLessons (assuming this is you, Dave!) Is there any insight that kabam can share on the impact that the free pots have had and what it's indicating for the future direction of war?
That said my own battle group don’t die much.
have dropped a couple Odin's for abyss initially but that's it. Top ~150 AQ is maintained with p4 for a very long time.
Which begs the question, how much money is made from war, or indeed, are kabam even losing anything meaningful from these care packages? I hope they aren't losing anything from this and that that in turn, prompts a permanent change in war.
We need to remember that item use is actually irrelevant for deciding who wins/loses as item use isn’t a barometer. If die I can lose the war but I can get back into the fight. Previously even chip damage can cost you a week of AQ glory
I hope this experiment is giving them a ton of data, that lets them change up the heal/revive dynamic in war!
We used to chill in war mainly due to item usagep3/p4. Over time we have started pushing and are now p1/p2. Not that we dont have skill, it is mainly we dont lose so many resources on healing.