Is it possible that one day we will be able to play in real time against someone else?
Rebark
Member Posts: 427 ★★★
I ask this question from a technical point of view, I'm very curious to know if one day it would be possible in this game, to play a fight in real time against someone, from different devices.
It's a curiosity I've always had, I remember that when my ex girlfriend introduced me to the game, I started a match in versus mode (1 vs 1 arena) and I was super excited because it was my first contact with the game and I was winning, until she told me that I was playing against an AI and I was a little upset.
Since then, it's been 6 years and I kept playing and I've always been curious to know why this was never done, I don't know much about programming but I imagine it's something very difficult considering the nature of the game.
In my personal opinion, I don't think it would be interesting and I think it would be extremely chaotic, but I would like to see it happen one day as a temporary mode or a special event.
It's a curiosity I've always had, I remember that when my ex girlfriend introduced me to the game, I started a match in versus mode (1 vs 1 arena) and I was super excited because it was my first contact with the game and I was winning, until she told me that I was playing against an AI and I was a little upset.
Since then, it's been 6 years and I kept playing and I've always been curious to know why this was never done, I don't know much about programming but I imagine it's something very difficult considering the nature of the game.
In my personal opinion, I don't think it would be interesting and I think it would be extremely chaotic, but I would like to see it happen one day as a temporary mode or a special event.
2
Comments
You picked Cgr and your opponent have hype
Rest is history
Every second you hold block receive a stacking 10% petrify. These can’t be removed.
Every second you hold block receive 5% of your max health as direct damage.
200% block penetration except well timed blocks
What i think is, from the gameplay, it is impossible
From a technical perspective, they would probably need to remake much of mcoc from the ground up. Real time communication between players is way more complicated than how it works now. Currently, if your connection has a hiccup mid match, you can finish the fight, and once the connection is better you are awarded the win. That doesn't work in live PVP, you would have to lose the match.
Say you pick your champ. Matchmaking starts. Game gives you an opponent and randomly picks 2 nodes that apply to both champs; say from this list:
True Strike
Unblockable Specials
One of those direct damage/falter if no hit within x seconds
Power Gain
Masochism
Mighty Charge
Unblockable Finale
Invade (100% block penetration + 300% attack when hitting into block)
Encroaching Stun
Probably a long list of other nodes that will prevent turtling.
As for technical, there are a lot of games that do matches like this. One major mobile gaming company has two top 100 games that are based solely on live matches. Don’t know why we’re so quick to say this isn’t possible.
Apart from that, this game is functionally asymmetric when comparing the human attacker with the AI defender. Playing this game with symmetry could create some comical situations e.g. Quake vs Quake, Ghost vs Ghost.
Even real time PvP *shooters* might have an easier time, because physics is a sort of predictable buffer for lag compensation to live within. MCOC has no such luxury when it comes to mechanics like, say, the well-timed block.
The only reason I bring up MFR, is that playing it demonstrates in short time what we take for granted in MCOC, that is largely smooth gameplay (bugs included).
They have em at some Dave and Busters
But considering so many bugs is basic game play not sure how practical it would be to implement in present scenario.