What’s the reasoning behind so much recent unblockable content when Dex still does not work right?
Skydad23
Member Posts: 556 ★★★
It seems like recently there’s been so much more unblockable Contant on Nodes bosses and new champs which to me doesn’t make a lot of sense when dex still does not work properly. I mean you could make more sense of it if you got weekly compensation of regular revives and health potions instead of alliance quest in alliance war revives.
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Noy to brag, actually some of unblockable bosses are easy if you use certain champs
Here is a screenshot from 7.3 beta on the 12th July, pretty much exactly the time the bug started
You can see there’s the unblockable node, and this is one of many unblockable paths in this beta which was planned months before the bug even showed up.
If Kabam wanted to exploit unblockable nodes while the bug was here, how come they were using a hell of a lot of these nodes before the bug?
The frequency of unblockable nodes hasn’t increased since the bug started, it’s stayed pretty constant (as in, constantly quite a lot).
So either you’re wrong, and Kabam just quite like the idea of unblockable as a challenge (which I think works, we have counters, and it challenges players to not block as much, which some struggle with), or Kabam originally were just going to use unblockable once in 7.3, and then once the bug started they maniacally rubbed their hands together and laughed they decided to keep putting unblockable in EQ to try and drain our wallets.
Which firstly, doesn’t make sense. As @LeNoirFaineant says, people don’t spend on EQ, and being frustrated with bugs makes them less likely to spend. So from a business point of view it doesn’t make sense. And secondly, we’ve seen these trends before like @Fenico said, with evade being everywhere, then autoblock, spite showed up a lot when it was introduced. Unblockable is the current trend, it’ll be here for a while until we have more and more counters or Kabam decide to move onto the next challenge.
What I think also plays a big part is players' "additction" to the game. As a 5+ year player this game was a massive part of my life and was the sole game I played. Hours a day went into this game. While I scaled back massively due to the current state of the game, I still love this game at its core and would like for it to improve and survive. I'm sure many if not most feel the same. Quitting is always and otpion but many of us feel significantly invested already and it feels horrible to just leave.
For me, I don’t think temporary content which will start and end during the parry bug window should include these unblockable nodes. Doesn’t harm anyone to replace them with something else.
So, Block able content+ parry issues=x amount of revives. Where parry and dex issues ruin all content. And we need to buy units packs in game.
A+B=x
A+C=x
So B=C
Kabam's math logic☝️