**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
Edit: Post wasn't clear -- I thought that all cav eq nodes would be the new ones, but they are every other, starting with 1.2 and Mystic+. 1.1 is still the old Tech.
The tip off would be the words "can now." All these buffs are older buffs that have been tweaked. In every case it seems like the changes improve the node buffs in ways that make them more manageable for players, not harder to deal with. So in general this seems to be complaining for the sake of complaining, without actually taking time to consider what the announcement actually says. It says older node buffs are coming back, which is to be expected and Kabam never said wouldn't happen, and it says they are coming back with improvements based on player feedback which is generally positive for players (at least those that want things to be easier).
Now, its the same as before, except you literally have MORE options. Like, for once, kabam isn't restricting us, they're giving you even MORE options, and a fun new mod for people who bring those champs that dont have the right champs for the class based node.
You literally have more freedom in completing and exploring the quest now.
Why is that bad? I'm being genuine here, I do not understand
Only issue is, its bugged! My cross fights aren't applying to the next fight in 1.2, I'm told its happening in other quests too but I'm yet to see that for myself.
Wasn't a major issue mind, but a bug is a bug none the less 🤷♂️.
Mystic champs it will apply for your current fight (unless they so happen to be one of the tagged champs also, Maw for example)
If there is an issues in 3.1, we need a lot more information to look into it. Please use your thread in the Bugs and Known Issues forum to tell us who you are using, and which paths you noticed the problems on.
about the champions with the corresponding tag, it's not consistent. I didn't explore everything but I can say for sure that I got no cross fight furies when I defeated beast and stark spidey with venom in 3.1, while I got cross fight furies when defeating psychoman on a different lane with the same champ, venom!
But next fight 0 cross fights
1.2 ebony maw
Same results 2 fights with him and 0 cross fights but oddly only right side of map he works on left side
Might skip out on this month too
As usual did it on first day taking breaks in between
This month is total disaster in terms of bugs and inconsistencies
This bug really got me on my nerves.
Skill/spider verse chapter is far by most worst chapter. Stun is too short as we are pushed back to due to evade and hence it was really annoying to connect heavy from that distance. I don't see any positive impact of champ usability which falls under tag specific as this bugs plus some of nodes were really polar opposite what champ supposed to do.
But on bright node I liked the boss fights. It was sad that nodes made Omega sentinel a Anit- Medusa but still fun fight. Cap Britain was too smooth and really had fun to fight her. Imo none of the bosses were hard but if I have to draw comparison then Phoenix is hardest among the 6
But what I will say is that I used to explore the eq every month and enjoy it.
Now (similar to when this tag system was released before) I barely made it to completion. The quests with the new system are just over the top, far too much to try understand in the quest and honestly I didn't feel even by using the correct champs I was doing the damage I needed to.
In my opinion it's just taken away some of the fun from the monthly quest and made it a chore. Honestly don't feel I will be doing exploration this month, and now going forward if this system stays in place.
If it ain't broke, don't fix it. I'm not sure really why they felt the need to change it. I would love and explanation as to why.
And if it really needs changed that badly, why not being in a thronebreaker difficulty using the new system throughout and increasing the health pools of defenders but also increasing the rewards more tailored to what TB players require?
Keep cav to the way it was, so that players can still enjoy the content and newer cav players can also feel they have the ability to try at least play some of it.
Just my opinion and the some thoughts of others in my alliance.