Heavy hitter node

TaintoTainto Member Posts: 73
I don’t think this is a bug so I’m posting here.
@Kabam - if the description is “heavy attacks can not be interrupted” then why are we dealing with an unstoppable defender after the action of their “attack” has been completed and they are resetting their stance? Once the attack motion has completed the remainder of the heavy should by be unstoppable. I’m getting sick of being pinned to a wall and dexing a defenders heavy and going to counter attack into an unstoppable buff that should already have ended when the “attack” motion ended.
It’s cat poop is what it is….cat poop.

Comments

  • TaintoTainto Member Posts: 73
    * “not” got corrected to “by”.
    * Supposed to say “remainder of the heavy should NOT be unstoppable”
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    You can do it. But the window is extremely super tight. Heavy attack implies the recovery time after it too
  • PikoluPikolu Member, Guardian Posts: 7,797 Guardian
    Just intercept quake, it makes the fight super quick and easy
  • SirGamesBondSirGamesBond Member Posts: 5,202 ★★★★★
    Whags.
  • CyborgNinja135CyborgNinja135 Member Posts: 1,120 ★★★★
    Tainto said:

    I don’t think this is a bug so I’m posting here.
    @Kabam - if the description is “heavy attacks can not be interrupted” then why are we dealing with an unstoppable defender after the action of their “attack” has been completed and they are resetting their stance? Once the attack motion has completed the remainder of the heavy should by be unstoppable. I’m getting sick of being pinned to a wall and dexing a defenders heavy and going to counter attack into an unstoppable buff that should already have ended when the “attack” motion ended.
    It’s cat poop is what it is….cat poop.

    The node has always worked like that
  • Shad0wShad0w Member Posts: 87
    Just don't take that node
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