**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Heavy hitter node
![Tainto](https://us.v-cdn.net/6029252/uploads/avatarstock/nX2ZBYJA59B0A.png)
I don’t think this is a bug so I’m posting here.
@Kabam - if the description is “heavy attacks can not be interrupted” then why are we dealing with an unstoppable defender after the action of their “attack” has been completed and they are resetting their stance? Once the attack motion has completed the remainder of the heavy should by be unstoppable. I’m getting sick of being pinned to a wall and dexing a defenders heavy and going to counter attack into an unstoppable buff that should already have ended when the “attack” motion ended.
It’s cat poop is what it is….cat poop.
@Kabam - if the description is “heavy attacks can not be interrupted” then why are we dealing with an unstoppable defender after the action of their “attack” has been completed and they are resetting their stance? Once the attack motion has completed the remainder of the heavy should by be unstoppable. I’m getting sick of being pinned to a wall and dexing a defenders heavy and going to counter attack into an unstoppable buff that should already have ended when the “attack” motion ended.
It’s cat poop is what it is….cat poop.
1
Comments
* Supposed to say “remainder of the heavy should NOT be unstoppable”