Champion Attributes: Live on Scorpion, Black Cat and More!
Kabam Miike
Moderator Moderator › Posts: 8,269
Greetings Summoners!
We have recently announced a new Champion Attribute system that we will be implementing on all of our Champion Spotlights in the coming months. If you need a refresher on what that is, take a look at this post here.
The main goal of Champion Attributes is to help Summoners, new and old, have an idea of the strengths and weaknesses of a Champion at a glance. In order to do this, Attributes are broken down into 5 separate categories:
We have recently announced a new Champion Attribute system that we will be implementing on all of our Champion Spotlights in the coming months. If you need a refresher on what that is, take a look at this post here.
The main goal of Champion Attributes is to help Summoners, new and old, have an idea of the strengths and weaknesses of a Champion at a glance. In order to do this, Attributes are broken down into 5 separate categories:
- Damage
- Survivability
- Ease of Use
- Utility
- Defender Strength
- These ratings are based on Data collected from multiple sources in-game. Your opinions may vary on individual Champions, but we are going to portray these ratings in relation to some of the most competitive content in-game, and won't be able to take individual or niche cases into account.
- Champion Synergies are not accounted for in these Ratings. While Synergies can certainly make Champions more powerful (I'm looking at you Cable and Apocalypse), we want these to represent the Champion as is.
- Champion Buffs are not going anywhere, but they may be less frequent. We said it in the original post, but we're going to repeat it here. Regardless of if this rating system was introduced or not, there would have been a chance to the Cadence in Champion Buffs as we get closer to a point where we need more overhauls and fewer value updates.
- You should expect more Buffs than Nerfs. If we applied this program historically to the last year, you would have seen a lot more Buffs to underperforming new Champions. We have historically tuned down overly potent Champions in the past, and rarely have those ever been seen as a major nerf. Our goal here is to show you right off the bat what a Champion should be capable of.
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Comments
Hopefully im wrong.
This system is not helping anyone, not even the beginners.
Those abilities aren't all active all the time; and I agree she should be rated lower than the likes of Shang-Chi, Warlock etc. But it's not nothing.
I might be horribly wrong, but I consider 5/5 ease of use to be something like... Deadpool X – no fussy mechanics, just hit the opponent and hope for the best.
Anyone in Kabam, please just watch KarateMike's champion ratings system.. it does not compare each champion from other champions but base on its own merit how it is able to perform in AQ, quest, AW.. focus on short, medium or long fights.
https://www.youtube.com/watch?v=OGHfGx6BKho&t=807s
Hope you reconsider this rating system.
Thanks Karate Mike for creating a great champion rating system.
not hard to "fix", just x2 your numbers ... "done"
"For Champion Survivability, we’ve identified a few major things that will help the character stay alive in the average fight. Examples of abilities like Regeneration, a Champion’s average damage taken, and what their average health loss versus health gained in a fight is."