Options
The Elephants In The Room

I haven't seen a post in this vein so I'm creating one as there's a few things I'd like to know.
First, the thread name is kind of fitting as it's regarding XL Champs. For a very long time, I've noticed the XL Champs as Defenders have had their movement speed upped, so much so that they often "twitch" in the corner. I'm sure that a Cull/Juggernaut/Sentinel shouldn't be moving at the speed of a Spidey/Mysterio/X-23, but he I am starting a discussion about how this happens as we currently play.
I'm also curious how the Defenders can activate an SP3 while Stunned. If I can't do that as a stunned Attacker, I'm again oddly curious how the AI can. I've had that happen multiple times as it feels like it's getting harder to bait SPs 1 & 2 from certain champs. I've had Defenders launch their SP3 immediately after my Doom or She-Hulk finished theirs, 2 champs with a guaranteed Stun. Again, I'm just curious how this can happen, Kabam.
I'm guessing that this thread will get deleted fairly fast as I honestly think that both of these are topics that Kabam doesn't want to address as it feels like blatant bending (if not more) of some very simple fundamentals in the game.
I hope there can be some answers given to this rather than just Kabam deleting it because they don't like what's being said (even though I know nothing here goes against their codes).
First, the thread name is kind of fitting as it's regarding XL Champs. For a very long time, I've noticed the XL Champs as Defenders have had their movement speed upped, so much so that they often "twitch" in the corner. I'm sure that a Cull/Juggernaut/Sentinel shouldn't be moving at the speed of a Spidey/Mysterio/X-23, but he I am starting a discussion about how this happens as we currently play.
I'm also curious how the Defenders can activate an SP3 while Stunned. If I can't do that as a stunned Attacker, I'm again oddly curious how the AI can. I've had that happen multiple times as it feels like it's getting harder to bait SPs 1 & 2 from certain champs. I've had Defenders launch their SP3 immediately after my Doom or She-Hulk finished theirs, 2 champs with a guaranteed Stun. Again, I'm just curious how this can happen, Kabam.
I'm guessing that this thread will get deleted fairly fast as I honestly think that both of these are topics that Kabam doesn't want to address as it feels like blatant bending (if not more) of some very simple fundamentals in the game.
I hope there can be some answers given to this rather than just Kabam deleting it because they don't like what's being said (even though I know nothing here goes against their codes).
12
Comments
Can’t sp3 while stunned, you’re seeing it wrong.
XL champs aren’t allowed to move as fast as S/M champs? Huh idk what you’re on but can you share some?
All Champions have the same speed of Attack, so the larger they are, the faster they look like they are moving. The "bigger" the movement, the faster it seems. Morningstar is a great example of this because of the way she spins during her attacks, and Hela with massive spinning overhead kicks.
Not sure what you mean about Stunned Champions using their SP3. Haven't heard anybody else report that.
It is exceedingly frustrating to watch the AI activate a SP3 in between DOT ticks and see a 3 digit number of health remaining.
Yeah, I could not be an idiot and push them to SP3 or try to rush the fight but come on, the reaction time of the AI seems insane to me.
@Kabam Miike As for the XLs, I've done the recent Legendary Side Quest multiple times. The most recent, Cull Obsidian was the first before the Random Path generator. He was twitching in the corner, guard going up & down, his Thanos' Favor icon flashing like a strobe light. How exactly is that "appearing" that he's moving faster?
I wish I had video evidence but as an Alliance mate brought up to me, he's posted video evidence of such things happening just to have Kabam remove the post, so I'm certainly not going to record every fight I have with Doom on the chance it happens again just to have it removed.
Add in thorags too. I have been parried on their second medium OR I have parried them mid combo while getting hit, rags and OG DD.
They'll fix it once they acknowledge them.
No rush, I don't use them, I can deal with that in arenas.
Side note, I think Miike is talking about champion's speed with respect to dashing in and out which seems to be correct.
I'm also get a little irritated when the CPU with passive power gain able to hit their SP3 so "right when they hit it" / frame perfect, that as a player, I never actually see the bar fill up. I see it creeping up ... 2.8, 2.85, 2.9, 2.95 bars of power... but before the whole thing lights up... its already into the cut sceen.
There are many documentaries out right now on old school arcade games sniffing player inputs, and having reaction times faster than a player (e.g. SFII, MKII). Great example would be something like the fireballs which would require a player to hold back for a second or two then forward/attack button... the computer could somehow magically throw without holding back for any frames.
The number of times the CPU intercepts me I haven't quite got to the point of assuming its reading my inputs... but if I say heavy an opponent, and we both hit 3 bars at the same time... I as a reasonably responsive human should be able to go him my sp3 button first before the CPU can recover. More and more in the last month or two... the CPU has beat me to it.
Look I get as players we know which special we need to throw / hold back, and that there needs to be an element of the computer doing it as well... but there needs to be some random number / ceiling to the point where after dancing for say 30 seconds... its just going to throw, and move along... and let players "have a chance to play the game" vs. say getting timed out in AQ/AW (which these days basically means having CPU heal back to full, but I'll save that for a different rant).
The other issue is that the AI switches between block and not at super speed. I agree it is just more visible with large champs. This is why it is so hard to get NC to switch modes. Most of the time he just constantly switches to/from block.