Almost half AW season and lack of Loyalty
SergioAsecas Posts: 49 ★
Hello everyone, I know this isnt a new issue, has anyone else already suffering the lack of Loyalty and pots in war ? I got some allies that are spending 100 units to buy AW potions, its a terrible situation indeed.
I personally went from using just boosts, and the occasional pot if I messed up, to almost maxing item use allowed. Know what didn't change? My skill.
Compensation should not even be a topic of discussion. It's something totally separate meant to cover health loss and/or deaths because of game issues. It should have no bearing on the topic of sustainability in AW.
There are some tough fights in war, unavoidable damage and the AW resource ecosystem should be self sustaining. And it is not now, not even a little bit. If you win half your wars, don't die, heal for 4-5 potions a war, you should'nt have any issues, maybe even net positive on the loyalty. But I'm over 300k in the negative since the season started.
Anyone who says "compensation covers it" doesn't understand the issue. And that means everyone at Kabam as well, seeing as they took it into account when doing their "math".
Secondly, I didn't say there wasn't room for changes. I just don't think the outcome is going to be what people expect should happen. It will supplement the imbalance, sure. It's not going to be a free Season everytime.
The loyalty earned from AW should be enough to buy 1 l3 and 1 l4 potion a day and still have some left over to buy the occasional class boosts and 3min boosts.
Kabam might implement a fair system, although I doubt it, based on how wrong they got it on the first 2 tries. But in the meantime, some players are under great pressure and it also puts a strain on alliances. I had a 2mil loyalty stash, so I can run this season and next without issues, even at these prices, but many others arent as lucky.
Easiest fix: cut one 0 of the prices of potions and revives. Everything else can stay the same
Now we go between T4-5, still run 2 BG’s and in still Gold 2. But since the compensation started the game has been flooded with 6R3 champs, that’s what everyone is using on defence and attack. There’s a lot of unavoidable damage and the parry/dex bug causes even more unexpected/unnecessary health loss and even deaths. I never used to fully max up until a year ago, but now the dmg you take is so high you need max heal as one combo can kill you. So if you want to win in AW it’s required. The previous argument that “you’re not supposed have zero deaths” is a nonsense. The items are designed to reduce the risk of deaths and if that’s what our opponents are doing we need to as well.
So now healing up a 6* R3 with a 20% boost takes a lot of health to heal up between fights.
The compensation is provided to compensate for the parry dex/bug only, and we should be able to purchase health at the same rate as we always have as the health we purchase, now in the loyalty store is for a separate issues. So 1 we have compensation health for loss of health due a bug, the 2nd health we purchase for loss of health through normal gameplay, we shouldn’t be penalised from purchasing the 2nd type, just because we are being provided with the 1st, when the reason for the 1st is a bug in the game.