5.3.6 changed to spawn only Small Energy Refills...?
LilMaddogHT
Member Posts: 1,192 ★★★★
@Kabam Miike as you may know, there are various maps in the story content and variants that have more 'frequent' respawn rates of certain items such as revives and energy refills. One of these maps is 5.3.6. In the past, it has often spawned full energy refills with an occasional revive. Two days ago, I was running this map and found that instead of full energy refills on the top 2 paths, it has the small refills spawning instead. I've run this map a number of times in the past (more than I'd like to admit) and it has never spawned small refills on these paths, but full. Was this change intentional to remove the full refills for being an option on this map (possibly to prevent the use in Battlegrounds)?
Would love some additional information on this and thank you.
Would love some additional information on this and thank you.
Post edited by Kabam Miike on
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Comments
Just keep running it buddy, its not a goldmine… but they will reappear.
Top 2 paths: Full Refills
Side 2 paths: Small Refills
Bottom path: Revives
There are reports from multiple people that one of the most predictable ways to store/farm energy refills has been changed. Kam has a whole video on this.
I saw @Kabam Miike comment on another thread saying that ROL was not changed. Can we get the same attention to this please?
I've been running this quest for the past 3 years whenever I have energy refills expiring or I have extra energy at the end of the month. I just checked right now and indeed there was one small energy refill on the right path. Typically these paths will have either 0, 1 , 2 full energy refills on the two paths. Never have I ever seen a small refill until today.
fun fact, the disagrees on some of his comments were actually removed
There has been the occasional time rng has not given a full refill but on a consistent basis there would typically be 2 or maybe 1 full refill every run I would do and that’s why I didn’t mind actually doing the fights to get them. This is going to completely change the way I play this game
Honestly taking away a farming method is pretty shameful if the only alternative is to buy potions. I think most players would be happy if something like deadpool healing halls was made a regular weekly event. Kabam will still make lots and lots of money from revives and special offers from players in difficult content. But it wouldn’t hurt to make the healing halls weekly or even bi weekly and have “Electros Energy Emporium” run ever other week.
The rewards from the monthly log in calendar are so outdated now that all but the very early players will get benefit from the amount of revives offered.
We also know that the 4-hour cavalier crystal producing a revive is rarer than hens teeth.
This company doesn’t have to be so greedy. You have a very loyal player base who for the majority are more than happy to get their wallets out and support. None of us are naive we know kabam is a for profit business but they need to fight the right balance between making profit for the sake of it and making a product that their players still want to enjoy and play without having progression content constantly behind paywalls.
No one should say it’s rng because a lot of YouTubers have made videos about this way of farming. Ironically I haven’t seen any YouTuber making a video of this issue.
KABAM should be transparent and give a update ASAP.