Mordo Buff Details - Changes Listed
BitterSteel
Member Posts: 9,264 ★★★★★
Abilities
- New: While the opponent has at least 1 buff gain 460.2 attack (~20%)
- Immune to passive ability accuracy reduction unchanged
- Power gain unchanged
- Stun evade unchanged
- Block unblockable specials after 0.5 seconds of blocking unchanged
-Charging heavy
Old: gave up to 10 fury buffs lasting 12 seconds increasing attack by 345. New: gives up to 15 fury buffs lasting 17 seconds granting 460 attack. (3450 --> 6900). Doesn't say if it'll take the same amount of time to charge max
Power gain is unchanged below one bar of power while charging heavy. Wording has changed, but 0.5 bars is the same as 16.6% per second.
SP1
Stays the same
SP2
Stays the same apart from soul barb reducing regen by 80% now instead of 70%.
SP3
Fury duration increased from 12 to 17 seconds, regen buff has up to 50% instead of 40% chance to trigger based on lost health
Sig Ability
Energy Resistance stays the same while blocking
New part of sig: If the opponent has a true-type buff (true sense, true focus, true accuracy, true strike) and strikes his block he'll nullify it and replace with a detonate buff lasting 20 seconds. When it's nullified or expires it deals a burst of damage.
Some new synergies to check out, here's the link if you're interested
https://playcontestofchampions.com/news/champion-spotlight-mordo/?msclkid=3c7386a3c7d011ecb08d9a4254d24e13
Looks like a very minor tweak, no new utility unless you want to count the nullifying true effect buffs, but it's not great offensively. How often do you need to nullify those buffs?
Not really much of use in it for me, longer and more potent furies is nice but it's not going to change my usage of him really. He needed a utility tweak, not just a damage boost if I'm honest. I will be interested to see how his damage feels afterwards, but this looks like a buff aimed at progressing players.
I really hope this new buff program throws a bone to end game/later game players soon. Due to the program being on hold for January because of holidays, then paused for Feb, then PsychoMan in march, Gamora in April and now Mordo for May, we haven't had a solid buff since the start of December - 5 months ago. First impression of Storm isn't too good for her utility either but I'll withold judgement until a bit of testing. I'm all for waiting and seeing with this buff program, but another few lacklustre buffs like Mordo, Gamora and Psychoman which seem to be aimed at progressing players (and especially if Storm fits in that category too as I suspect she will), I feel like this new buff program may as well be labelled the progressing players' buff program. Nobody is asking for "every" buff to be for end game. But when it's been 5 months without one, it isn't looking too promising.
Hopefully Storm changes my mind, if not, my hopes will be for a June buff to blow my doubts out of the water.
- New: While the opponent has at least 1 buff gain 460.2 attack (~20%)
- Immune to passive ability accuracy reduction unchanged
- Power gain unchanged
- Stun evade unchanged
- Block unblockable specials after 0.5 seconds of blocking unchanged
-Charging heavy
Old: gave up to 10 fury buffs lasting 12 seconds increasing attack by 345. New: gives up to 15 fury buffs lasting 17 seconds granting 460 attack. (3450 --> 6900). Doesn't say if it'll take the same amount of time to charge max
Power gain is unchanged below one bar of power while charging heavy. Wording has changed, but 0.5 bars is the same as 16.6% per second.
SP1
Stays the same
SP2
Stays the same apart from soul barb reducing regen by 80% now instead of 70%.
SP3
Fury duration increased from 12 to 17 seconds, regen buff has up to 50% instead of 40% chance to trigger based on lost health
Sig Ability
Energy Resistance stays the same while blocking
New part of sig: If the opponent has a true-type buff (true sense, true focus, true accuracy, true strike) and strikes his block he'll nullify it and replace with a detonate buff lasting 20 seconds. When it's nullified or expires it deals a burst of damage.
Some new synergies to check out, here's the link if you're interested
https://playcontestofchampions.com/news/champion-spotlight-mordo/?msclkid=3c7386a3c7d011ecb08d9a4254d24e13
Looks like a very minor tweak, no new utility unless you want to count the nullifying true effect buffs, but it's not great offensively. How often do you need to nullify those buffs?
Not really much of use in it for me, longer and more potent furies is nice but it's not going to change my usage of him really. He needed a utility tweak, not just a damage boost if I'm honest. I will be interested to see how his damage feels afterwards, but this looks like a buff aimed at progressing players.
I really hope this new buff program throws a bone to end game/later game players soon. Due to the program being on hold for January because of holidays, then paused for Feb, then PsychoMan in march, Gamora in April and now Mordo for May, we haven't had a solid buff since the start of December - 5 months ago. First impression of Storm isn't too good for her utility either but I'll withold judgement until a bit of testing. I'm all for waiting and seeing with this buff program, but another few lacklustre buffs like Mordo, Gamora and Psychoman which seem to be aimed at progressing players (and especially if Storm fits in that category too as I suspect she will), I feel like this new buff program may as well be labelled the progressing players' buff program. Nobody is asking for "every" buff to be for end game. But when it's been 5 months without one, it isn't looking too promising.
Hopefully Storm changes my mind, if not, my hopes will be for a June buff to blow my doubts out of the water.
12
Comments
I have to wholeheartedly disagree with your Storm assessment though. I think she’s loaded to the brim with power and easily accessed utility now, and making her a Horseman is going to be insane. I think she’ll become a staple of the Mutant Domination Challenge going forward with her damage potential. I’m looking forward to it.
Eg. Collossus, Gamora, Moleman, Angela, Falcon, Gambit, Hawkeye, Nebula, She Hulk, Carnage, Venom, Luke Cage, Hood, Thor Rag, Howard
Just give them offensive abilities involving slight ramp-ups & change nothing about the defensive ones
And even with this buff they have made him more annoying on defense since there are less counters now, & I don't think much has been changed offensively
No wait…….
That true strike detonation buff & fury when opponent have buffs is the only thing added to his kit
Rest all are just slight value updates to his existing kit