Monthly EQ Paragon difficulty
qartweli
Member Posts: 864 ★★★
ok ok lets smile a lil bit
we need paragon difficulty
we need paragon difficulty
9
Comments
When Cavalier EQ was introduced, Kabam had to remove the Easy difficulty just for bandwidth purposes. Would implementing an additional difficulty require the removal of Normal difficulty? If so, that means new players would not gain access to the EQ until level 25 (Heroic difficulty), rather than the current level 12 access to Normal difficulty.
I agree that EQ needs to be updated, but I’m not sure that slapping another difficulty on is necessarily the best move. I’d love to see a seasonal EQ at a high difficulty that rotated on a three month cycle. That could function as a Thronebreaker/Paragon difficulty.
Not saying that I think this is likely but I like the idea.
I’ll allow it
As it stands there's 5 difficulty levels, of which only two are titled - Uncollected and Cavalier.
Of the untitled difficulties we have:
- Normal is a joke, even to a fresh player. The rewards are dismal and by chapter two the energy requirements are too high to be remotely engaging to a player who's got ~35 energy.
- Heroic, which opens at level 25 still has pretty poor rewards has the same energy requirements in chapter 3 as Master, Uncollected and Cavalier despite the target audience having ~45 energy - a single pass through the final quest from full energy requires half a refill to get through.
- Master is the first difficulty level that is remotely relevant. By the time a player is comfortable taking down a ~7k PI boss they're probably in Act 4, perhaps 5 and are looking at fleshing out their roster while they summon the courage to tackle harder permanent Act content. The energy costs are still very high for an account which is likely still only in the early 40s, with the final quests again requiring at least a full energy refill to complete.
I would propose that Normal and Heroic are removed and Master is the baseline difficulty with the energy costs reduced so that chapters one and two are one 1 energy/tile, while chapter three is 2 energy/tile - I'd prefer them to remain 1 energy/tile all the way through to help encourage activity but that's probably too much to ask.
A player's early progression is focussed on the story content and perhaps some of the side quests for good loot, not completing and exploring content that's almost as onerous as a whole story chapter.
This would open the server space for the two new titled difficulty levels of Thronebreaker and Paragon. Thronebreaker is certainly overdue and I'll be honest, I can't see any point in Paragon if its only value is so that Kabam can introduce a new tier of offer in the unit store and a new daily crystal. It's not like it's a surprise for Kabam that this title was introduced, I just don't understand why there wouldn't be plans to release Paragon-relevant content. I'm not counting EoP as this because it's accessible by Thronebreakers still and the only difference is an additional objective which is hardly creating unique content for the title.
As an FYI, I am still TB.