EOP Blade Applies Bleed when Hitting into Block Mid-Combo (video included)

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  • edited May 2022
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  • phillgreenphillgreen Member Posts: 4,132 ★★★★★
    edited May 2022
    This just happened to me while using domino.
  • Little_Crocodili29Little_Crocodili29 Member Posts: 332 ★★★
    Happened to me using BWDO and Domino. Wifi. Android. S10. All latest updates.
  • edited May 2022
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  • phillgreenphillgreen Member Posts: 4,132 ★★★★★
    After 12 attempts, I've been bled hitting into blades block for a total of 6 bleeds.

    Not cool.
  • TyphoonTyphoon Member Posts: 1,857 ★★★★★
    Nocko said:

    I had this happen to me with a run today with Miles Morales too
    Didnt think much of it, figured i just missed something in Blade's kit, but i hit into his block 3-4 times and go 3-4 bleeds and died.

    Not a big deal since this was just a for fun run against him but in hindsight i think that interaction wasnt right, or the AI is suddenly exceptionally great at well timed blocks

    (Side note, this is a really fun fight with Miles Morales, can push him to Sp2 no problem and just go to town, SUPER FUN!)

    My videos above show it’s not just in EOP game mode
  • BerjibsBerjibs Member Posts: 1,526 ★★★★
    The two hit medium thing makes sense as I used to get parried by colossus hitting his block with tigra. This goes back months, probably Xmas/new year
  • MR_61088MR_61088 Member Posts: 196 ★★

    Typhoon said:

    Blade's abilities read that he applies a bleed to the opponent when activating a well-timed block.

    How is he able to do this in the middle of a combo? It's not on the nodes, and the AI shouldn't be able to activate a well-timed block mid-combo. Let me know if I'm missing something here, but this doesn't seem right.

    Fast forward to 0:56 to see when the bleed applies.

    https://youtu.be/LjADTxGbBHw

    Thanks for sharing the video of what you're seeing, details, and the device info. I've passed it on to the rest of the team to take a look into. Would you be able to tell me off the top of your head if this has happened when taking other characters into this fight or against Blade in other game modes? Just wanted to double-check just in case.
    I can confirm that that happend while i used domino twice and also once with massacre yesterday
  • Asim38Asim38 Member Posts: 175 ★★
    I know that this thread is specific to Blade and has been confirmed its not just EOP Blade. Also that it is in reference to parry in the middle of a combo into a block. But I have seen the AI in general parry while being hit in the middle of a combo (happens a lot in Arena), evade while being hit in the middle of a combo, stuns ending quicker, and other out of the ordinary things. This morning during AQ Map 6 fight, the Tranquility modifier ended the stun while I was in the middle of a combo and the AI evaded. Something that shouldn't have happened during the middle of a combo even if the stun expired.

    I sum this all into the AI being quicker. Not just slightly quicker but marginally quicker and reacting to everything very quickly. Seems a bit sped up at times too. I understand Kabam has said in the past that the AI gets tweaked here and there to keep the game fresh but maybe the jump was too big this time if that's the case? If not then something is causing this to happen. Obviously this is not related to input issues.
  • TyphoonTyphoon Member Posts: 1,857 ★★★★★
    Asim38 said:

    I know that this thread is specific to Blade and has been confirmed its not just EOP Blade. Also that it is in reference to parry in the middle of a combo into a block. But I have seen the AI in general parry while being hit in the middle of a combo (happens a lot in Arena), evade while being hit in the middle of a combo, stuns ending quicker, and other out of the ordinary things. This morning during AQ Map 6 fight, the Tranquility modifier ended the stun while I was in the middle of a combo and the AI evaded. Something that shouldn't have happened during the middle of a combo even if the stun expired.

    I sum this all into the AI being quicker. Not just slightly quicker but marginally quicker and reacting to everything very quickly. Seems a bit sped up at times too. I understand Kabam has said in the past that the AI gets tweaked here and there to keep the game fresh but maybe the jump was too big this time if that's the case? If not then something is causing this to happen. Obviously this is not related to input issues.

    For the sake of this getting investigated properly, please try to record some videos to document this. Or try and duplicate it somehow. They can't do anything unless you give them visual evidence.
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