**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Failure in Communication: AI Changes
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Comments
I could never be happier to be wrong, but I don’t have much hope that we get a response.
All we can do is keep the thread alive, keep showing the moderators that it’s very much an issue, keep respectfully putting across our disappointment that it’s not being addressed and hopefully the feedback is being taken on board and will prompt a response at some point.
Dr. Zola
Sorry for the late response on this. This is not an easy topic to tackle, and I know there's going to be things I say here that people are going to disagree with, or call untrue, but I am going to speak to this the best I can, and try and dispel any rumours or misunderstandings, while giving you the route to make sure that these things are able to be handled in the best way possible in the future.
First up, cutting to the chase, there have been no intentional changes to the AI. In this very thread, @CoatHang3r mentions perceived changes to AI that happened to compensate for issues with AI performance earlier. The thing is, there were never any changes made to begin with. The AI was not changed to compensate for issues earlier, and there is nothing to change back to. Could there be differences to how the AI is acting or reacting? Absolutely, but those should be treated as bugs, and not intentional changes.
Secondly, we see the complaint that certain fights have different AI than others. For example, the Crossbones and Blade in EOP. These two both share an AI profile with most of the hardest fights in the game (including AW and things like LOL and AOL), and it's not possible for one to be different without the rest of them being different as well. This complaint often comes up in high-pressure fights. There does seem to be an issue where Blade is able to re-parry and cause a bleed, but that doesn't have to do with the AI itself, and is likely a symptom of the Input System change, and should be reported as such.
As for the issues that were listed earlier, we've made sure to share the list with the team, however, it's very unlikely that any of them have to do with the AI itself, and are knock-ons from other issues. Changing the AI is a massive undertaking and takes a very long time to do. If you discover issues like this, it's important to report them with the proper reporting format in the forums, or through our support team. When everything is labeled as "AI changed", we're not likely to find it or be able to address them.
We want to hear about these things and to be able to address them but need to make sure that we're actually hearing about them so reporting them in the proper channels is very helpful.
I hope this sheds some light on the subject, and we look forward to getting your reports on these issues.