Gold crystals

ZigZag1234ZigZag1234 Member Posts: 36
Why is it only uncollected gold crystals been introduced ? Where are the cavaliar, thronbreaker or paragon level crystals ?

Comments

  • NoobdaNoobda Member Posts: 787 ★★★
    I like the idea.
  • K00shMaanK00shMaan Member Posts: 1,289 ★★★★
    I mean it doesn't really matter though right. The crystals have a 100% chance of giving 1 thing just in varying quantities. It just matters how many of them you get.
  • ZigZag1234ZigZag1234 Member Posts: 36
    K00shMaan said:

    I mean it doesn't really matter though right. The crystals have a 100% chance of giving 1 thing just in varying quantities. It just matters how many of them you get.

    But when you are like very late into the game, gold tends to become scarce and using arena as a gold source does not really help considering the time and effort we put the battle chips crystals are inconsistent. When activating the sigil goldpool event just adds insult to injury as these cuts off from the FTP (Free to Play) players which is not fair. So its best interest to add more value to gold in different level of crystals depending on level as this gives a solid level playing field and makes the game more fun less strenuous. As I progressed through thronbreaker gold was such a scarce resource due to character specification, and r3 a 6 star, these all puts a whole new issue with gold. So as suggested its better off giving One type of gold crystal for whatever level that the player is in, rather than having several different ones such as gold, greater gold, uncollected gold, or greater uncollected gold. With each crystal advance higher value as gold as ranking up 5 to 6 star champs is not something easy. Well that is just my opinion. But it is a concerning matter.
  • SquirrelguySquirrelguy Member Posts: 2,654 ★★★★★
    edited May 2022
    Okay, but you’re not getting his point. In things like champion crystals, if they add a higher rarity for a higher progression level, that makes a huge difference. In gold crystals, there is not a better version of gold. Gold is gold. Better crystals would only have a higher amount of gold, so you could just as easily increase the amount of crystals available in content.

    In fact, increasing an already available resource is apparently much easier on the gem engine then creating a whole new coded resource (the different crystal) even though the reward would be the same.

    *as far as I understand it.
  • ZigZag1234ZigZag1234 Member Posts: 36

    Okay, but you’re not getting his point. In things like champion crystals, if they add a higher rarity for a higher progression level, that makes a huge difference. In gold crystals, there is not a better version of gold. Gold is gold. Better crystals would only have a higher amount of gold, so you could just as easily increase the amount of crystals available in content.

    In fact, increasing an already available resource is apparently much easier on the gem engine then creating a whole new coded resource (the different crystal) even though the reward would be the same.

    *as far as I understand it.

    But how would the reward would be the same ? The whole point is to increase the amount of gold in different levels, As for now normal gold crystals give bare minimum out of 10 you get about 60k, what are we going to do with that much ? And if you say its whole new coded resources why create such crystals such as uncollected and greater uncollected makes no sense, would'nt you agree ? So its better to start like how they give rewards to users on different skill level. Each level will have different set amount so basic gold 2.5k min and max 100k to throne breaker lets say 50k to 500k. This will help in ways of the users.
  • SquirrelguySquirrelguy Member Posts: 2,654 ★★★★★

    Okay, but you’re not getting his point. In things like champion crystals, if they add a higher rarity for a higher progression level, that makes a huge difference. In gold crystals, there is not a better version of gold. Gold is gold. Better crystals would only have a higher amount of gold, so you could just as easily increase the amount of crystals available in content.

    In fact, increasing an already available resource is apparently much easier on the gem engine then creating a whole new coded resource (the different crystal) even though the reward would be the same.

    *as far as I understand it.

    But how would the reward would be the same ? The whole point is to increase the amount of gold in different levels, As for now normal gold crystals give bare minimum out of 10 you get about 60k, what are we going to do with that much ? And if you say its whole new coded resources why create such crystals such as uncollected and greater uncollected makes no sense, would'nt you agree ? So its better to start like how they give rewards to users on different skill level. Each level will have different set amount so basic gold 2.5k min and max 100k to throne breaker lets say 50k to 500k. This will help in ways of the users.
    If the current basic gold crystal can give anywhere from 1k-25k, and they introduce a TB gold crystal that gives 10k-250k (just rough numbers for the purpose of illustration), then 10 basic crystals will end up being the equivalent of 1 TB crystal. Kabam could instead of giving out 1 TB crystal, just increase the basic crystals awarded to a commensurate level.
  • MrR0b0tMrR0b0t Member Posts: 234
    Gold as a basis for ranking up a champion imo is dumb. Should only be a requirement of gaining the catalysts and iso. Fact that it costs gold to use iso that you gained by getting a champ duped, living in arena and clearing content is pretty unfair since the 2 do not even themselves out as many people sell ISO to get gold.
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