Simple things kabam can do to make bad champions viable
Vantablack
Member Posts: 51 ★
DISCLAIMER.
These are just my opinions.
I'm going to start with tech and mutant ( I'm worried it might be too long if I put all six classes)
Tech
Iron patriot : Each hit on his SP drains opponents power by 25%. If Sp2 drains opponents power until it reaches 0, opponents are inflicted with a stun that lasts for 5 secs.
Iron man : Arc overload triggers at 30% health and a new sp2. There are two strikes. First is a repulsor blast which places armor break and the second is a unibeam strike.
War machine : (Sig ability) Empty the clip stacks are reduced to 6 each and has % to trigger on every sp.
Hulk buster : Remove iron rage or move it to passive and replace it with veronica/ self repair. ( make something out of that, I'm not very creative ).
Vision AOU : Opponents suffer power lock for X secs everytime their power meter drops to 0 ( doesn't count at the start of the fight).
Green goblin ( maybe) : Sp1 has 100% chance to power drain.
Mutant
Colossus : Armor ups increases attack rating( for normal attacks, not specials)
Old man logan : Strength of regen is tied to power meter and gains a pacifism charge every ten hits.
Beast : Freestyle mode increases attack rating and bleed potency while acrobatic mode increase Armor( and if u want to, a chance to evade).
That's all for now. Feel free to leave your opinions down below .
These are just my opinions.
I'm going to start with tech and mutant ( I'm worried it might be too long if I put all six classes)
Tech
Iron patriot : Each hit on his SP drains opponents power by 25%. If Sp2 drains opponents power until it reaches 0, opponents are inflicted with a stun that lasts for 5 secs.
Iron man : Arc overload triggers at 30% health and a new sp2. There are two strikes. First is a repulsor blast which places armor break and the second is a unibeam strike.
War machine : (Sig ability) Empty the clip stacks are reduced to 6 each and has % to trigger on every sp.
Hulk buster : Remove iron rage or move it to passive and replace it with veronica/ self repair. ( make something out of that, I'm not very creative ).
Vision AOU : Opponents suffer power lock for X secs everytime their power meter drops to 0 ( doesn't count at the start of the fight).
Green goblin ( maybe) : Sp1 has 100% chance to power drain.
Mutant
Colossus : Armor ups increases attack rating( for normal attacks, not specials)
Old man logan : Strength of regen is tied to power meter and gains a pacifism charge every ten hits.
Beast : Freestyle mode increases attack rating and bleed potency while acrobatic mode increase Armor( and if u want to, a chance to evade).
That's all for now. Feel free to leave your opinions down below .
0
Comments
Gambit : ( sig ability) prowess increases basic attack damage and crit damage as well and lasts X secs longer.
OG Vision: while above 50% health he syntesizes power and while below 50% he syntesizes health, since he can regen.
AOU Vision: every hit received has a 3% chance to miss( cause he can alter his density as seen in the movies) this chance increases by a flat 1% for every 20sec up to 10% (excludes special attacks)