Rejoining the Game
JoshPlayzFTW
Member Posts: 4 ★
Hi everyone, I took a long break from MCOC and came back recently, I just wanted to ask for tips, because getting back into the groove is very hard. I have been playing for a while before writing this, I was level 30-32 now I am level 40. I also wanted to share my experience playing the game again. I have not been able to complete act 4 and I can't get any class catalysts to rank up my characters to do so, the arenas, I don't know what happened to them but I only have one, and its really boring. I just feel as if things have progressed a lot since it has been a long time and I just really need tips and help from people in the community who are willing to help. Thank you for reading!
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Comments
Take a break from story mode and run through the daily quests to get rank up catalysts.
Arenas were restructured a while back, there's now three but two are locked to I believe Uncollected and higher. In fact, the entire game has shifted a bit to make Uncollected the first big milestone for progress that unlocks many things. My recommendation is try to push for Act 4 completion, then Act 5.1 and 5.2 completion (which grants you Uncollected). Then go back and explore things if you wish (or if you cannot go higher and need to build up roster).
Many of the old rules are still the same, but they bear repeating. Don't spend units on champion crystals. Spend them on mastery unlocks first, and if you need a little help completing content that will unlock progress gates then do that. Champion crystals are the last thing to spend units on.
If you haven't actually fully explored Act 1 through Act 3, go back and do so. Those Acts were revamped last year, and they were all simultaneously shortened and the rewards bumped up a bit. Most importantly they contain a lot more units for beginning players.
Once you get past Uncollected, being in an alliance starts to become increasingly valuable, because glory (which you earn from doing Alliance Quest maps weekly) is a strategically valuable resource, because a lot of the stuff you need/want is available in the glory store. Glory is so valuable, it is actually worth your time to make your own alliance with just you in it and do the most trivial AQ map every day (Map 1). See: https://forums.playcontestofchampions.com/en/discussion/183695/earning-glory-as-a-solo-player
Many find arena too boring to do. If you're one of them, do this: do one round of the low arena (the only one you can see at the moment) Monday through Saturday. Just one. That would be three rounds every event, which should be enough to earn the first two milestones. If your roster is really low, maybe you'll need four rounds. But the first two milestones grant 13 units each. That means for one round a day (or so) you will get 26 units per three day cycle, or 52 units per week. That's 2500 units per year doing one round a day. Definitely worth it for that trivial level of effort. However much more you decide to do, if any, is up to you.
Once you're past Uncollected and starting to make the run up towards Cavalier (Act 6.1) you'll have more questions. But by then your situation will be so much different, your questions will also be completely different.
This means that you are an experienced player knowing how to farm stuff on a new account.
New players don’t have the experience/knowledge to do that, so they surely find it harder than a veteran.
Progress is so fast, players run into bottlenecks inconceivable to players from the past, like accumulating high rarity champions so fast they literally cannot hold the catalysts needed to rank them. Sometimes new players consider that sort of thing to be a barrier to progress that didn't exist in the past, when in fact the exact opposite is true. So few barriers exists to progress in the low game now that they are obliterating limits no one could even approach in the past.
but seriously take it slow month just started great time to restart imo. try doing all the free crystals content and pray for 5* to help you become cavalier. 100% act 1-4. arena and incursions help with resources but simply playing the game provides the basics