**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
RIP: Nebula loses "God Slayer" title with silent nerf
Dayman
Posts: 22 ★
I see that you've recently added a silent nerf to Nebula's insane shock damage, the only thing that makes her a great champion, and basically makes the shock charges no longer worth the time it takes to build them up. I currently have her 5* r4 at sig 30. The way her shock damage used to be calculated at this level was that each shock charge, when transferred would do 722 shock damage PER SECOND for 6 seconds. So with 20 charges stacked (and believe me it's not easy to build 20 charges in Map 6 AQ fights) the damage output if you didn't follow with an l2 was 20 x 6 x 722 = 86,640.
The way you are now calculating the damage is 722 shock damage per charge over 6, so the damage now is 20 x 722 = 14,440. That's a difference of 72,200 damage being lost for all that effort. Not to mention if you time it correctly and follow with an l2 to double the shock damage for 3 seconds. The calculation of the damage difference becomes the following:
(722 x 20 x 6 x 1.5) - (722 x 20 x 6 x 1.5) = 108,300 less damage.
Or
129,960 - 21,660 = 108,300 less damage (for those not wanting to do the maths.
This is a HUGE nerf to the character that hasn't been revealed to the community. I can only hope that this is a mistake. That insane shock damage is the ONLY reason she is a viable character in end game content, and those charges are not easy to stack. Without that huge payoff, she really has no viability anymore as a useful character. I've wasted so many resources into ranking her up that I am now very dissatisfied with her game play.
If anyone else is seeing this issue as well, please respond. She is no longer a God Slayer.
The way you are now calculating the damage is 722 shock damage per charge over 6, so the damage now is 20 x 722 = 14,440. That's a difference of 72,200 damage being lost for all that effort. Not to mention if you time it correctly and follow with an l2 to double the shock damage for 3 seconds. The calculation of the damage difference becomes the following:
(722 x 20 x 6 x 1.5) - (722 x 20 x 6 x 1.5) = 108,300 less damage.
Or
129,960 - 21,660 = 108,300 less damage (for those not wanting to do the maths.
This is a HUGE nerf to the character that hasn't been revealed to the community. I can only hope that this is a mistake. That insane shock damage is the ONLY reason she is a viable character in end game content, and those charges are not easy to stack. Without that huge payoff, she really has no viability anymore as a useful character. I've wasted so many resources into ranking her up that I am now very dissatisfied with her game play.
If anyone else is seeing this issue as well, please respond. She is no longer a God Slayer.
4
Comments
Yeah would suck to lose all that damage if it actually happened but that would be a bug because her shock ability dating back to her spotlight has always Been over 6 seconds not per second.
From when I first got her, this was damage per second with the double damage from her l2 per sec. So 20 shock, doubled with her l2 per sec for 3 sec. Damage was half this for the other 3 sec.