Definitely not what was ever said. They were building a new input system that was to be layered on top of the existing Unity engine but the game engine itself was never being changed.
About a year ago there was talk of rebuilding this game from scratch with a different engine. Did they cancel that?
I understand what you mean. Less loading times. Smoother transitions. That post right? More than half of that plan never really came to the game sadly.
I’m glad that they managed to narrow down to “two” issues, and at least it’s fairly consistent. Each time I run out of energy, the screen freezes when going to the energy refill selection screen. Other than that, the game lags and is virtually unplayable in all other aspects. So yeah, that’s “two” separate broad issues I suppose.
this is a live picture of the input system to the main games issues, and shows how it works xD
I mean, considering the forum mostly consists of toddlers, a band-aid placebo should suffice.
right, and all the real people who dont come to forums and express themselves in, in game global chat are doing much better xD im sure everyone is healing with these placebo band aids. but hey it "should" suffice
this is a live picture of the input system to the main games issues, and shows how it works xD
I mean, considering the forum mostly consists of toddlers, a band-aid placebo should suffice.
right, and all the real people who dont come to forums and express themselves in, in game global chat are doing much better xD im sure everyone is healing with these placebo band aids. but hey it "should" suffice
Trust me, any "real people" wouldn't be spending more of their time complaining to the internet about it than they do playing it.
this is a live picture of the input system to the main games issues, and shows how it works xD
I mean, considering the forum mostly consists of toddlers, a band-aid placebo should suffice.
right, and all the real people who dont come to forums and express themselves in, in game global chat are doing much better xD im sure everyone is healing with these placebo band aids. but hey it "should" suffice
Trust me, any "real people" wouldn't be spending more of their time complaining to the internet about it than they do playing it.
wouldnt responding to people complaining be as wasteful as the complaint. both dont seem to gain anything yet both are done... guess thats the conundrum of people a real person
this is a live picture of the input system to the main games issues, and shows how it works xD
I mean, considering the forum mostly consists of toddlers, a band-aid placebo should suffice.
right, and all the real people who dont come to forums and express themselves in, in game global chat are doing much better xD im sure everyone is healing with these placebo band aids. but hey it "should" suffice
Trust me, any "real people" wouldn't be spending more of their time complaining to the internet about it than they do playing it.
wouldnt responding to people complaining be as wasteful as the complaint. both dont seem to gain anything yet both are done... guess thats the conundrum of people a real person
Definitely not what was ever said. They were building a new input system that was to be layered on top of the existing Unity engine but the game engine itself was never being changed.
To be precise, the Unity engine is always changing since they have to keep it up to date to get support from the vendor.
The rough mental model for the game is a spreadsheet written in Excel running on Windows. Periodically, they have to patch or update Windows or they stop getting support from Microsoft. That's Unity. Sitting on (or rather within, but for the purposes of this analogy) Windows is Excel, the parts of the MCOC game engine that Kabam wrote. That has to be continuously modified to add new features, or to accommodate changes to the underlying engine, just as Excel sometimes gets updated to support newer versions of Windows. And finally the game we play is the spreadsheet in Excel, the data that resides within the engine and implements pretty much everything we see and touch. This is where additions and changes to actual content live.
The game is constantly and unavoidably changing. The Unity change was basically forced upon them by the engine vendor. That update fundamentally changed certain things including how time works. This impacted some Unity projects a little, and some a lot. MCOC was more on the far end of "a lot." That forced them to change the code they added to Unity to reflect those underlying changes, and the new input system is a part of those changes.
They are not rebuilding the game from scratch on a new engine. They are rewriting parts of the game that no longer work correctly when the foundational core engine was upgraded.
Definitely not what was ever said. They were building a new input system that was to be layered on top of the existing Unity engine but the game engine itself was never being changed.
To be precise, the Unity engine is always changing since they have to keep it up to date to get support from the vendor.
The rough mental model for the game is a spreadsheet written in Excel running on Windows. Periodically, they have to patch or update Windows or they stop getting support from Microsoft. That's Unity. Sitting on (or rather within, but for the purposes of this analogy) Windows is Excel, the parts of the MCOC game engine that Kabam wrote. That has to be continuously modified to add new features, or to accommodate changes to the underlying engine, just as Excel sometimes gets updated to support newer versions of Windows. And finally the game we play is the spreadsheet in Excel, the data that resides within the engine and implements pretty much everything we see and touch. This is where additions and changes to actual content live.
The game is constantly and unavoidably changing. The Unity change was basically forced upon them by the engine vendor. That update fundamentally changed certain things including how time works. This impacted some Unity projects a little, and some a lot. MCOC was more on the far end of "a lot." That forced them to change the code they added to Unity to reflect those underlying changes, and the new input system is a part of those changes.
They are not rebuilding the game from scratch on a new engine. They are rewriting parts of the game that no longer work correctly when the foundational core engine was upgraded.
For sure. I just meant it in the sense as that they weren't "building a whole new game engine" as I've seen said so offen or that they weren rebuilding the game from scratch on a different engine.
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More than half of that plan never really came to the game sadly.
this is a live picture of the input system to the main games issues, and shows how it works xD
Found out that there's a scene about that in Wandavision. Oh well! Will watch that someday!
The rough mental model for the game is a spreadsheet written in Excel running on Windows. Periodically, they have to patch or update Windows or they stop getting support from Microsoft. That's Unity. Sitting on (or rather within, but for the purposes of this analogy) Windows is Excel, the parts of the MCOC game engine that Kabam wrote. That has to be continuously modified to add new features, or to accommodate changes to the underlying engine, just as Excel sometimes gets updated to support newer versions of Windows. And finally the game we play is the spreadsheet in Excel, the data that resides within the engine and implements pretty much everything we see and touch. This is where additions and changes to actual content live.
The game is constantly and unavoidably changing. The Unity change was basically forced upon them by the engine vendor. That update fundamentally changed certain things including how time works. This impacted some Unity projects a little, and some a lot. MCOC was more on the far end of "a lot." That forced them to change the code they added to Unity to reflect those underlying changes, and the new input system is a part of those changes.
They are not rebuilding the game from scratch on a new engine. They are rewriting parts of the game that no longer work correctly when the foundational core engine was upgraded.