I thought they were going to rebuild this game
New_Noob168
Member Posts: 1,585 ★★★★
About a year ago there was talk of rebuilding this game from scratch with a different engine. Did they cancel that?
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More than half of that plan never really came to the game sadly.
this is a live picture of the input system to the main games issues, and shows how it works xD
Found out that there's a scene about that in Wandavision. Oh well! Will watch that someday!
The rough mental model for the game is a spreadsheet written in Excel running on Windows. Periodically, they have to patch or update Windows or they stop getting support from Microsoft. That's Unity. Sitting on (or rather within, but for the purposes of this analogy) Windows is Excel, the parts of the MCOC game engine that Kabam wrote. That has to be continuously modified to add new features, or to accommodate changes to the underlying engine, just as Excel sometimes gets updated to support newer versions of Windows. And finally the game we play is the spreadsheet in Excel, the data that resides within the engine and implements pretty much everything we see and touch. This is where additions and changes to actual content live.
The game is constantly and unavoidably changing. The Unity change was basically forced upon them by the engine vendor. That update fundamentally changed certain things including how time works. This impacted some Unity projects a little, and some a lot. MCOC was more on the far end of "a lot." That forced them to change the code they added to Unity to reflect those underlying changes, and the new input system is a part of those changes.
They are not rebuilding the game from scratch on a new engine. They are rewriting parts of the game that no longer work correctly when the foundational core engine was upgraded.