AW Scoring Bugged
Rohtaga
Member Posts: 53 ★
I’ll get straight to the point. The scoring for defender diversity is bugged for our war. We plan out our bgs, and have 150 diversity every war. However, our diversity points are incorrect for this war. What’s more, they seem to change. I’ve seen it show our diversity for this war as both 50 and 0, with it changing (although not with 100% consistency) if I crash the game. If this is only affecting my alliance, it puts us at a massive disadvantage. But there are still huge issues if it’s widespread. Probably something y’all want to look into pretty quick.
3
Comments
confirmed that our defenders are actually there.
edit: just checked, and it's happening to us as well. i guess it's just slowly affecting every alliance, or at least a lot
Same here.
Same here, diversity bugged...
0 diversity in BG1, scoring issues all season whilst even though we have won every war so far our multiplier hasn’t moves and we are losing rank 10-15 places every war… but we can’t do anymore than we can.
Imagine winning but still losing out overall - that’s just dumb!
@Kabam Zibiit cancelling this season really needs to be on the table. You need to also consider cancelling next season and providing the resources necessary to fixing all the issues with Alliance War during that break. I honestly can’t remember the last alliance war season without an issue where it was either just ignored or some wars didn’t end up counting.
Facts are irregardless of what you like to tell us, those alliances who lost 50points from the first war have been at a disadvantage all season - it is not an even playing field like portrayed. Those poor alliances just get screwed over outright.
It’s no wonder so many people are getting fed up.
1 BG:
Total:
But Kabam, trust me on this, you ARE stressing your players out in the higher tiers. It is incredibly stressful going into fights with no idea whether something out of your control could cause the situation to spiral. Most members of high end alliances pride themselves on their skills. When they lose fights due to input/other issues, it can take a psychological toll. The issues need to be fixed, and there’s only one real way to buy the necessary time to do it. War needs to stop mattering as much as it does. Whether that means no seasons and compensation on a somewhat regular basis to make up for those rewards based on war tier (that’s how I’d do it, unlock ratings and send rewards on a set schedule based on tier), or another solution, I don’t care. But the big issue is that people play games to relieve stress, not to augment it. And if you want to save your player base, an approach based on preserving the mental health of players is your best bet.
Sorry for how long this was, but I felt it needed to be said.