Why daily crystals are not auto claimed when summoner event sunglasses are now auto claimed?
Shaktiman
Member Posts: 225 ★★
This is ridiculous. This event is for 3 months so devloper provided auto claim.
Daily crystals which goes for 24 hours and sometimes, the time to claim them increases due to sleep or other activities are not auto claimed?
What's the idea behind this?
Shouldn't we have more QOL for that?
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One compromise I would like in the future is when I login, if these crystals are ready to be claimed, auto claim them
I mean, technically the 24H crystal could just be on its own calendar, but...
A simple "1" on the bottom of the screen reminds me that there is a new weekly objective, or that a daily objective reward is ready to claim.
Seems really weird that they have not implemented that for the Summoner's Event, when that is basically all that people were clamoring for last year.
The reason the feature exists for the Summoners Camp/Resort objectives is that we don't want summoners to lose out on a potential next objective, thus punishing them, even though they've already completed an objective. You shouldn't be penalized for completing objectives.
The reason this feature is not implemented for daily crystals, etc. is because that would deincentivize players from even opening the game.
The feature is making things easier to play not making it so you don't have to.
I don’t know if people log in just for he crystal but it would be nice to collect it automatically when you do.
Not like people didn't hoard on them already, ever since the beginning
Daily crystals need to be on the same 24 hour reset like calendars are. I have missed out on so many daily crystals over the years because I'll claim one at 11 at night and then the next day fall asleep and not get my daily until 6am. It should be as long as you login within the 24 hour window you get your daily crystal when you get your calendar for the day.
The crystals are there not just to encourage people to log in, the calendar already does that. They are there to make sure people are thinking about the game, remembering to not just log in, but to actively go claim something. That tiny bit of extra thought and action increases player engagement with the game and increases their psychological value. A small thing you get for free that you don't even have to do anything to get has less value than something you have to expend effort to get. And yes, I'm aware the crystals predate the calendar, but this is their relative roles now.
The objectives are different yet again. They intend to drive even higher levels of engagement, by asking players to check on them, see what they ask for, and deliberately do the things necessary to achieve them. They are asking for a lot more than the calendar and the crystals. And they place higher demands on the players, because missing a crystal just means one less crystal. Missing an objective will eventually set you back to the point where you will miss the higher value rewards in the objective chain. That's a pretty high penalty for missing, which is the same thing as saying that's a pretty high reward for not missing. Given that situation, should players who actually go through the trouble of achieving the objectives still incur the penalty if they simply forget to claim them?
Well let's see. The objectives are usually not special tasks unto themselves. They don't require you to stop your game play, go do a specific thing, and then come back. They are actually deliberately designed so that they can be completed *while* you are playing the game. You just have to keep them in mind and try to accomplish them while playing normally. This means you have to remember to do them, until they are done. Once they are completed, you can forget about them and return to normal play.
Except this creates an opportunity for a mental disconnect. You log in, check the objective, continue playing the game while trying to do the thing being asked for, then when it is completed you can drop it from your mind and play normally. What's going to remind you to collect the objective when you're done doing whatever it is you were doing? You might remember. You might choose to stop your play temporarily to go collect it when you achieve it right then and there, so you don't have to remember later. But that's sort of the opposite of what the devs intended: they intended you to not have to stop your play and do something special. But if you continue on, you might forget. And it is the very design of the objectives - trying to be things the player doesn't have to take extraordinary measures to accomplish - that create this circumstance.
This makes autoclaim reasonable for these objectives. A player that does what you need to do to complete them has already done what the designers were hoping for. Asking the players to check, then do, is all they wanted. Asking them to do it while playing normally was also intended. Having to remember to go back and get them was not intended. This is fundamentally different from the calendar and the crystals. The calendar asks players to log in, so logging in is itself sufficient. The crystals ask players to remember to get them, so players have to fetch them. The objectives ask players to check the objective and alter their gameplay to accomplish those tasks, so that should be sufficient. Claiming was an extra step originally required by technology limitations, not design intent. So removing that requirement for them specifically is not just making things easier for players, it is doing so in a way that follows the intent of the content.
I also have over 1200 TB free crystals btw. Around 120 paragon crystals too. I can’t see this being uncommon in the player base.
I think the irritating part is having to claim it at a certain time and if you miss it you might sleep then get it the next day.
Alternative is to have the time reset at the same time daily when claiming, not having to wait 24 hours after you've claimed.