It's usually a week or so before the release of the coming month's content, or even the Friday before it drops. Since we're still 12 days away from next month's update, it'll probably be about a week until we see it.
I hope it's a proper buff. I'm still bitter that they made an event for us to vote for who's going to get buffed only to be one of the biggest anticlimactic thing they have ever done. It was Guillotine vs Antman. It was an excitingly close fight for the community and then Guilly won (I grinded the Arena to vote for her) but unfortunately ever since that event, I haven't seen anyone who uses her for anything at all.
Lets hope the runner-up from the summoners choice buff program gets dealt a much better hand than the winner ....i just duped mine from the EoP rewards hopefully he gets a proper buff for the vast majority of the player base and not a buff targeted for newer players...
My guess would be a “good enough” buff and not a great. The reason being Sam Wilson’s synergy. Antman has almost no damage and 3 abilities. There’s no way they can make him worse, except nerfing the mentioned synergy.
-Less annoying defender -Big poison damage -New pym particle mechanic that you build -Spend pym particles to refresh poisons and place power stings and pause all debuffs -Has petrify in his kit -Glancing is now an unsteady debuff you put on opponent
“He won’t blow anything up, but if you need a guy to dump a bunch of debuffs and poisons he’ll be great for it” (paraphrasing here)
Since unsteady is a debuff, any prevention of this debuff means you won’t glance. Any shrugging or immunity will stop it as well.
So AA, Jabari, Shang, Nick, any other shrugging skill champs can all counter the glancing really easily now. Love that Kabam are avoiding making champions annoying to fight. They did the same with Juggs too! This seems like a solid buff as long as everything translates to abilities, or at least it seems that kabam are trying more, rather than just tweaking a couple numbers on champs who need much more than that.
I’m feeling a little ember of hope for the program returning to more fun and inspired buffs! Bring on Rocket!
The buff will likely be weak, because of the synergies, or the kabam nerf some synergy. It's better to nerf the synergies and make a good buff.
You are right they will nerf CASW syergy, Sad state of buff programm.
In the video I linked above John talks about this. Go to 37:20 for it.
Essentially, the sp1 still places fatigues on the opponent, but since buffed Ant Man already has pausing debuffs on his base kit, that’s no longer needed in the synergy. That’s the way I’ve understood it. It feels like a good compromise, why do you need to pause it with a synergy if you can already do that on the base?
The buff will likely be weak, because of the synergies, or the kabam nerf some synergy. It's better to nerf the synergies and make a good buff.
You are right they will nerf CASW syergy, Sad state of buff programm.
In the video I linked above John talks about this. Go to 37:20 for it.
Essentially, the sp1 still places fatigues on the opponent, but since buffed Ant Man already has pausing debuffs on his base kit, that’s no longer needed in the synergy. That’s the way I’ve understood it. It feels like a good compromise, why do you need to pause it with a synergy if you can already do that on the base?
He also talks about limiting the debuffs, lol can't leave something good need to take something back as well.
Anyways let's reserve all opinions until we see the buff in play.
What, with the max 12 poisons? I just interpreted that similar to how Diablo has a maximum poison he can apply from sp3. You’re right that we will need to wait and see how it all works in reality, but I wouldn’t jump straight away and say changing the synergy is bad.
I mean, if Agent Venom got a buff and his damage was increased massively on base, I think we all realise his Scorp and Kraven synergy would have to be changed. I assume the same thing is happening here.
i didn't know Antman was ever an annoying defender. i have never seen him placed lol
Fighting him is more of a drag than actually difficult; I guess he could maybe timer stall?
i think it sucks they're removing the glancing .. if he had any shot of being an annoying defender it was that. so now ... just like Juggernaut you essentially take him away from being relevant in war at least.
I thought they would improve upon glancing.. seems more like a nerf than anything to me.. don't really regret rank2 6* but I have many other 6* that I could have rank2. Hoping the buff didn't nerf Antman Capt America Sam Wilson synergy.. lay on stacks of fatigue then convert to poison debuff.. if it limits it to 12stack poison only.. that does not bode well (if its not touch) Antman sp attack can stack max 12 potent (toxic) poison as personal sp limit which isnt same as poison thru Sam Wilson synergy would still be possible.. right?
So kabam John said on interviews with Jayaxe and xn about antman and his buff and the change to the sam wilson synergy but my question is are the ghost (+15% attack per debuff) and quantum trinity (+25% attack at the start of the fight) synergys changing?
I head that Sam Wilson synergy will nerfed and won't stop debuffs or something, such a bummer. I grinded for 5* Sam Wilson last week for only this synergy since I'm mainly play Ghost almost around everywhere, just wanted to make Quantum Trio stronger.
So kabam John said on interviews with Jayaxe and xn about antman and his buff and the change to the sam wilson synergy but my question is are the ghost (+15% attack per debuff) and quantum trinity (+25% attack at the start of the fight) synergys changing?
In my opinion, it really depends.
I mean, Ant Man at the moment can only stack 10 ish debuffs most of the time (for the sake of argument, that’s an estimate).
Say the buff now allows him to stack 20 debuffs most of the time, with poison, petrify, power sting, fatigue etc. I don’t think it’s really reasonable to allow a 300% damage increase when the synergy has been designed to increase it based on how many debuffs he currently applies. In this situation, and let’s say again for the sake of argument that the buff allows him to stack in general around 20 debuffs, then id say a similar total attack bonus to before the buff is reasonable.
So instead of pre buff 10 debuffs giving 15% each for a total of 150%
We now have 20 debuffs giving 7.5% each for a total of 150%.
Just because a synergy is changed, doesn’t mean overall the champ is nerfed. It just means that basic abilities change, and synergies that go alongside that need to be adjusted for their new kit.
I mean, for sake of argument, let’s say now that Ant Man can stack 100 debuffs really easily. Do you think it’s reasonable to keep the synergy at 15% attack per debuff? So you had a damage increase of 1500%? That seems broken to me and in need of balancing.
I head that Sam Wilson synergy will nerfed and won't stop debuffs or something, such a bummer. I grinded for 5* Sam Wilson last week for only this synergy since I'm mainly play Ghost almost around everywhere, just wanted to make Quantum Trio stronger.
Besides that I hope his buff will be good.
From what I understand, the part of the synergy that is being changed is the pausing debuffs part. But Ant Man can now pause debuffs on his base kit, so the part of the synergy that’s being changed, Ant Man can now do anyway. So it’s not so much a nerf, as it is that part of the synergy is being put on his base kit.
So kabam John said on interviews with Jayaxe and xn about antman and his buff and the change to the sam wilson synergy but my question is are the ghost (+15% attack per debuff) and quantum trinity (+25% attack at the start of the fight) synergys changing?
In my opinion, it really depends.
I mean, Ant Man at the moment can only stack 10 ish debuffs most of the time (for the sake of argument, that’s an estimate).
Say the buff now allows him to stack 20 debuffs most of the time, with poison, petrify, power sting, fatigue etc. I don’t think it’s really reasonable to allow a 300% damage increase when the synergy has been designed to increase it based on how many debuffs he currently applies. In this situation, and let’s say again for the sake of argument that the buff allows him to stack in general around 20 debuffs, then id say a similar total attack bonus to before the buff is reasonable.
So instead of pre buff 10 debuffs giving 15% each for a total of 150%
We now have 20 debuffs giving 7.5% each for a total of 150%.
Just because a synergy is changed, doesn’t mean overall the champ is nerfed. It just means that basic abilities change, and synergies that go alongside that need to be adjusted for their new kit.
I mean, for sake of argument, let’s say now that Ant Man can stack 100 debuffs really easily. Do you think it’s reasonable to keep the synergy at 15% attack per debuff? So you had a damage increase of 1500%? That seems broken to me and in need of balancing.
I got a r4 6* antman and its actually very easy to stack more then 10 debuffs I was able to get above 100 debuffs on lol starload and was hitting almost 50k medium crits and 38k light crits
So kabam John said on interviews with Jayaxe and xn about antman and his buff and the change to the sam wilson synergy but my question is are the ghost (+15% attack per debuff) and quantum trinity (+25% attack at the start of the fight) synergys changing?
In my opinion, it really depends.
I mean, Ant Man at the moment can only stack 10 ish debuffs most of the time (for the sake of argument, that’s an estimate).
Say the buff now allows him to stack 20 debuffs most of the time, with poison, petrify, power sting, fatigue etc. I don’t think it’s really reasonable to allow a 300% damage increase when the synergy has been designed to increase it based on how many debuffs he currently applies. In this situation, and let’s say again for the sake of argument that the buff allows him to stack in general around 20 debuffs, then id say a similar total attack bonus to before the buff is reasonable.
So instead of pre buff 10 debuffs giving 15% each for a total of 150%
We now have 20 debuffs giving 7.5% each for a total of 150%.
Just because a synergy is changed, doesn’t mean overall the champ is nerfed. It just means that basic abilities change, and synergies that go alongside that need to be adjusted for their new kit.
I mean, for sake of argument, let’s say now that Ant Man can stack 100 debuffs really easily. Do you think it’s reasonable to keep the synergy at 15% attack per debuff? So you had a damage increase of 1500%? That seems broken to me and in need of balancing.
I got a r4 6* antman and its actually very easy to stack more then 10 debuffs I was able to get above 100 debuffs on lol starload and was hitting almost 50k medium crits and 38k light crits
That was just for the sake of the argument, to illustrate the point that the number of debuffs ant man can apply will change after the buff, so it makes sense for the synergy to change too.
So kabam John said on interviews with Jayaxe and xn about antman and his buff and the change to the sam wilson synergy but my question is are the ghost (+15% attack per debuff) and quantum trinity (+25% attack at the start of the fight) synergys changing?
In my opinion, it really depends.
I mean, Ant Man at the moment can only stack 10 ish debuffs most of the time (for the sake of argument, that’s an estimate).
Say the buff now allows him to stack 20 debuffs most of the time, with poison, petrify, power sting, fatigue etc. I don’t think it’s really reasonable to allow a 300% damage increase when the synergy has been designed to increase it based on how many debuffs he currently applies. In this situation, and let’s say again for the sake of argument that the buff allows him to stack in general around 20 debuffs, then id say a similar total attack bonus to before the buff is reasonable.
So instead of pre buff 10 debuffs giving 15% each for a total of 150%
We now have 20 debuffs giving 7.5% each for a total of 150%.
Just because a synergy is changed, doesn’t mean overall the champ is nerfed. It just means that basic abilities change, and synergies that go alongside that need to be adjusted for their new kit.
I mean, for sake of argument, let’s say now that Ant Man can stack 100 debuffs really easily. Do you think it’s reasonable to keep the synergy at 15% attack per debuff? So you had a damage increase of 1500%? That seems broken to me and in need of balancing.
I got a r4 6* antman and its actually very easy to stack more then 10 debuffs I was able to get above 100 debuffs on lol starload and was hitting almost 50k medium crits and 38k light crits
That was just for the sake of the argument, to illustrate the point that the number of debuffs ant man can apply will change after the buff, so it makes sense for the synergy to change too.
Oh ok,tbh they never said that his fatigues were getting a cap only poison so that still is up for debate
Comments
It's better to nerf the synergies and make a good buff.
https://youtu.be/y6MMvspSeac
35:10 for the ant man segment
Tldw of the ant man segment
-Less annoying defender
-Big poison damage
-New pym particle mechanic that you build
-Spend pym particles to refresh poisons and place power stings and pause all debuffs
-Has petrify in his kit
-Glancing is now an unsteady debuff you put on opponent
“He won’t blow anything up, but if you need a guy to dump a bunch of debuffs and poisons he’ll be great for it” (paraphrasing here)
Since unsteady is a debuff, any prevention of this debuff means you won’t glance. Any shrugging or immunity will stop it as well.
So AA, Jabari, Shang, Nick, any other shrugging skill champs can all counter the glancing really easily now. Love that Kabam are avoiding making champions annoying to fight. They did the same with Juggs too! This seems like a solid buff as long as everything translates to abilities, or at least it seems that kabam are trying more, rather than just tweaking a couple numbers on champs who need much more than that.
I’m feeling a little ember of hope for the program returning to more fun and inspired buffs! Bring on Rocket!
Essentially, the sp1 still places fatigues on the opponent, but since buffed Ant Man already has pausing debuffs on his base kit, that’s no longer needed in the synergy. That’s the way I’ve understood it. It feels like a good compromise, why do you need to pause it with a synergy if you can already do that on the base?
I mean, if Agent Venom got a buff and his damage was increased massively on base, I think we all realise his Scorp and Kraven synergy would have to be changed. I assume the same thing is happening here.
Besides that I hope his buff will be good.
I mean, Ant Man at the moment can only stack 10 ish debuffs most of the time (for the sake of argument, that’s an estimate).
Say the buff now allows him to stack 20 debuffs most of the time, with poison, petrify, power sting, fatigue etc. I don’t think it’s really reasonable to allow a 300% damage increase when the synergy has been designed to increase it based on how many debuffs he currently applies. In this situation, and let’s say again for the sake of argument that the buff allows him to stack in general around 20 debuffs, then id say a similar total attack bonus to before the buff is reasonable.
So instead of pre buff 10 debuffs giving 15% each for a total of 150%
We now have 20 debuffs giving 7.5% each for a total of 150%.
Just because a synergy is changed, doesn’t mean overall the champ is nerfed. It just means that basic abilities change, and synergies that go alongside that need to be adjusted for their new kit.
I mean, for sake of argument, let’s say now that Ant Man can stack 100 debuffs really easily. Do you think it’s reasonable to keep the synergy at 15% attack per debuff? So you had a damage increase of 1500%? That seems broken to me and in need of balancing.