Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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You can compare the time to an average arena fight. Streak was around 40 something idk.
Both r1s and took him way more than a minute to throw it.
This was only one fight. I'm much more capable of baiting specials and I don't have much problem with AI.
But this is where the frustration of people is coming from.
ADDING A MOTHERLOVING INPUT LAG.
Unless it's a directly or indirectly (bane etc.) timed fight, the hidden all or nothing node can be worked around with patience.
Enemy throwing specials in the same frame it would otherwise receive a hit can't. Enemy using specials while still on the floor after being knocked down (and thus invulnerable) can't. Enemy "special intercepting" player by using them at the exact same moment the player tried to and thus overriding them can't. Enemy attacking perfectly at the moment the player's character stands up and invincibility frames are over but player has no time humanely possible to react can't.
Those happen all the time, especially on higher level content and would be fixed by hardly noticeable 0,1 delay in some situations on AI part. I understand that's easy to say and incredibly hard to execute, at least in a way that doesn't throw stuff like parrying out of the window yet another time, but something probably COULD be done.