Outraged at my BAD LUCK??
BestAnand
Member Posts: 42 ★
Dear Kabam,
I played this candy rift event so far everyday, one day I got 2 mil Gold and one day sig stones. Rest of the days only candies. Please tell me how is this fair? When one person can do same fights and get 3 Awakening gems, 6* shards and all cool stuff in the mix.
Meanwhile me, a player who played the same quest and same difficulty gets candies to buy some candy shards, just to pull 5* (3 of them only). While others duping knull and pulling other cool champs as 6*.
Please tell me how is that fair, Why should I be motivated to be pissed on by my bad luck( call that RNG, Call that algorithm). Why ??? Why can't we have definite rewards. makes me angry, makes me sad. What the hell is this system. Atleast last time we could have selected a path of our choice on last day. But that too isnt possible this time.
Where do I go with my this outburst? Am I overreacting? Is this fair in any sense?
I played this candy rift event so far everyday, one day I got 2 mil Gold and one day sig stones. Rest of the days only candies. Please tell me how is this fair? When one person can do same fights and get 3 Awakening gems, 6* shards and all cool stuff in the mix.
Meanwhile me, a player who played the same quest and same difficulty gets candies to buy some candy shards, just to pull 5* (3 of them only). While others duping knull and pulling other cool champs as 6*.
Please tell me how is that fair, Why should I be motivated to be pissed on by my bad luck( call that RNG, Call that algorithm). Why ??? Why can't we have definite rewards. makes me angry, makes me sad. What the hell is this system. Atleast last time we could have selected a path of our choice on last day. But that too isnt possible this time.
Where do I go with my this outburst? Am I overreacting? Is this fair in any sense?
Post edited by Kabam Jax on
9
This discussion has been closed.
Comments
It is fair because everyone had the same chance.
And finally this is a game founded on gacha mechanics, make peace with gacha or be forever frustrated by the game.
If it was all LUCK, some people would have had all trash champs and some would have had all Awesome champs .. it's possibility if its completely random, yet we all eventually get champs that will get us through content. Think about it, how is somehow everyone has a balanced roster?
The vast majority of players get champs that will get them through content because first of all most champs are perfectly fine for most content. People whine about not having the god tier champs, but the vast majority of players just pull what they pull and they use what they pull. My first 5* was OG Captain Marvel, and back in the day I used her for her poison immunity. Because that's what I had. If you just want to play the game and get through most content, at least to a moderate level of difficulty, you don't need great champs, you just need champs.
And second of all, eventually players pull so many champs that random chance will cause them to pull most of all the champs that exist. At some point you aren't going into the forest, you're going out of the forest. Once you have more than half of all the champs that exist you aren't so much pulling new champs as you are filling in the holes in your roster. Eventually everyone has only a small number of holes. The holes can be different, but what they have is mostly the same. Because it has to be.
And third, while we all get (mostly) random champs, we don't all rank mostly random champs. There are strong external influences that encourage players to rank the same champs - Doom, Ghost, Herc - so that while everyone's roster might look different in total, their top champs are much more homogenous. So if you just look at the top of player's rosters and not their entire roster, you might think everyone was pulling the same champs. But that isn't the case, rather it is everyone is ranking the same champs when they pull them. But everyone pulls them at different times. And some not at all: we don't all have Herc, we don't all have Kitty, we don't all have Doom.
The longer you play, the more likely you will eventually get any one particular champ, because while they keep making new ones there is still only a finite number of them. But the only players with relatively identical rosters are the players who basically have everything. If you compare the rosters of two players with about half the total number of champs in a particular rarity, say about one hundred of them, you'll find their rosters are substantially different. There will be some overlap, but a lot of differences.
Anyone who has gotten more than 2 to 3 non candy paths has had good to great luck. Anyone with 0-1 non candy paths has had bad luck.
Those who have gotten the big prize, the 6* AG have had amazing luck as it's only 1% chance to get, meaning on our 30+ attempts, odds are most players will not get it.
Its a game, and the game has rules. One of them is we reward players who can tap accurately on a screen. We don't reward players who can do the 100 meter dash fast. That is just how it is. It is not fair, except in context. We accept that it is a game about tapping a screen, and so we accept that tappy tappy people will have an advantage, and that's that.
This is also a game with random rewards. You have to accept this. We don't all get the same result from random rewards. We all get similar opportunities to earn those rewards, but not the same results from those opportunities. We accept the fact that in the long run random chance will (roughly) even out for all players. We get a bad pull here, but we'll eventually get a good pull there. Over time, random chance affects everyone evenly, so in the context of the game random chance is fair.
If you can't accept that definition of fairness, then games with random rewards are not for you.
Second, while this game has large amounts of RNG influences (and that is not a bad thing), there are actually a lot of aspects of guaranteed rewards. If you don't like the aspects of the game that heavily feature RNG-based rewards, focus on ones with guaranteed rewards.
Why aren't there random rewards in story quests? Why not in event quests? That should be fair too.
OP, just a tip, I’d probably not insult anyone who doesn’t agree with your opinion - it makes your argument look weak(er).
Just because something has been for 7 years doesn't mean it needs to stay the same. It's called evolution, it's called improvement
And what exactly has been around for 7 years? Rifts? Previous rifts had selectors to make up for it.... What game have been playing which had RNG based side quest rewards.
Only thing that should be RNG based are crystals.... Anything otherthan that... Make them hard to grind, don't give to random players with good luck to come on top of you. We must earn things not this lottery.
Also, you are completely wrong about what it means to have luck or not. There are plenty of examples of people with less than ideal rosters and the post about it constantly here. People have "balanced rosters" because you continue to open crystals and the .ore you open, the better the chance to get something you want.
But hey, the tinfoil conspiracies are fun too I guess.
Hope that helps
I'm happy with utilizing the basically free candy to buy stuff...
In my opinion it's not fair. But this community chose to jump on me anyways.
Me who got 34 days of candy still hoping to get the premium reward which we couldn't get previously in any sidequest
@Kabam Miike @Kabam Zibiit whoever oversees forum posts/comments, here's a racist for you guys to handle.