Modok's Lab Expert Mode is not Enjoyable
Fingfangfoomfanes
Member Posts: 1,102 ★★★
I know it should be challenging, I know it shouldnt be for the faint hearted. I know there are other means of getting 5 star shards and sig stones and rank up material shards.
But, cmon, it shouldnt be disheartening and discouraging. After using a lot of revives and potions (and yeah I need more prep and practice) getting shards and at times no 5 star sig stones at all is just more discouraging to try the next time. But I wanna show my tenacity (or stubbornness or masochism) by doing it over and over again..
But, cmon, it shouldnt be disheartening and discouraging. After using a lot of revives and potions (and yeah I need more prep and practice) getting shards and at times no 5 star sig stones at all is just more discouraging to try the next time. But I wanna show my tenacity (or stubbornness or masochism) by doing it over and over again..
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But in all actuality, the difficulty of this thing is about the same as what Master EQ has been. If you struggle with that, then this is going to be just as difficult.
Full disclosure, I haven't played them yet waiting for the massive update to complete installing on my phone.
No matter what difficulty level it is, it will be easy for some, challenging for others, and overwhelmingly difficult for the rest. The playerbase encompasses a wide range of rosters and skill levels: this is inevitable.
Personally, I'm actually finding it quite enjoyable. I recognize that is because the content difficulty is coincidentally very close to my maximum capability in the game now, so it is very hard without being impossible. But I've had my share of content being way too difficult for me to complete reasonably and content that I've literally played while falling asleep. If they change it for you, they will unavoidably be breaking it for someone else.
The only question in my mind is whether the difficulty level is appropriate for the reward amounts and for the general target audience, which is likely to be similar to (and slightly higher than) the target for uncollected difficulty. At the moment it appears to be.
The map is shorter but the difficulty per fight is significantly higher than master mode quests. It is closer to uncollected difficulty level, and depending on your luck with dice it is probably slightly higher than uncollected in general, not quite as hard as the hardest bosses in uncollected most of the time.
I used r3 5star hulk, r5 4 star sparkey, r5 4 star hype, r5 4 star magik, r5 4 star blade. I switch with r5 AA-Ron, or Icebro depending on availability.
My friends 2 months into the game are exploring masters and they’re not even average skilled.
If the content is too difficult for you, don’t do it then whine about it. You’re not meant to clear everything.
You’ll feel better if you admit that your skills are lacking then work on improving them.
Shouldn’t be too difficult with your team. Expert is pretty easy tbh.
No offense -- seriously, I don't mean to sound like I am super-amazing-skilled -- but I am surprised that you struggled with that roster.
I cleared it with a 5/50 Hyperion, 5/50 OG Vision, 4/40 Archangel, 4/40 Hulk, and 4/40 Magik. All four-stars. I didn't have to do anything crazy until the last boss, Thanos, where I did have to use some revives and potions.
People have the right to complain, but I am just saying that you have a better set of characters available to you than I did
That's not accurate. Did it last night. Not a walk in the park and I did use revives, but I got it done. Are people not using the Randomizer or something? Because there are nodes in RTTL that were more annoying if you got a good roll
What I don't understand is the scaling between levels, the previous level is a snooze fest but it's easy shards so I won't complain about that either.
To conclude just go easy on every quest and play for fun, enjoy and stop using resources, you will grow but with slow pace ...once you sharpen your skills , your growth will pick up the pace but do not use any resources. Just a thought.