I think 6.2.5 might be the most horribly designed quest. Garbage Strength in Numbers on Mordo, fun fights like a Magik that has Stun Immune/Energize/Bubble Shield. 10000% without champs like Herc or Kitty this is (in my opinion) the most difficult quest when you're going through Act 6 for the first time.
Grandmaster cost a ton of units (2k or so) for almost everyone I know getting to TB. Champion was horrific the first time, but now that the 3 charges are persistent, it will be much easier to beat him. It took me a lot before i got doom I remember, but he ended up costing me fewer revives than GM in the end.
Grandmaster cost a ton of units (2k or so) for almost everyone I know getting to TB. Champion was horrific the first time, but now that the 3 charges are persistent, it will be much easier to beat him. It took me a lot before i got doom I remember, but he ended up costing me fewer revives than GM in the end.
At least the Grandmaster fight is actually well designed and is more fun than frustrating. Can't say the same for the rest of Act 6
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[TLDR: 6.2.5 stumbled so 6.2.6 could soar lmao]