Maybe, just maybe, Battlegrounds needs a tweak
Scottyb421980
Member Posts: 8 ★
If you can't win a round, let alone a battle in 10 fights, why should we continue? Surely matchmaking can be tweaked where it's not a continuous pummeling.
6
Comments
You're losing, but you don't say why. What about your actual fights?
It looks like you've got the makings of a very solid deck, you're missing a few champs that I always like to see, it is comparable to mine, so you shouldn't be getting out-rostered in most matchups, at least not at this stage in the season and not in the VC.
I've done pretty well, mid-C6 right now so I'd say my method is working:
The Ban Stage:
1 - Look at their roster - are there any champions you've got no idea how to fight eg the new Mystic Spiderman or Shuri
2 - Are there any champions that you hate fighting - e.g. Hulkling or Korg
3 - Are there any that you just don't have counters to, either due to your roster or because the global makes them OP - Hulkling or Sersei for example.
Ban a combination of these champions, I try to prioritise champions that they have that I don't where possible as that affects them but not me. If they have a niche champion at R4 I'll tend to ban them unless they are objectively not great because usually if someone takes up a non-meta champion up as their first or second R4s they're a champion that the user is very good with.
There's a few auto-bans when the user is running suicides: Omega Red, Elsa (if you're weak on the mutant front).
When you come to the draft stage don't just focus on picking your best attackers, focus on making life hard for the opponent as well. Depending on what I draft I'll try and pick an attacker and an awkward defender, something that poisons, has a large healthpool, is armour break immune or is a mystic tend to be good starting places. If you have champions in your deck - like Electro - that cause unavoidable damage it's sometimes worth picking early because the opponent will focus on trying to draft a counter - usually AA/Falcon - and if you can force them to save a A+ attacker for a defender you're not going to actually use then you've got the initiative.
If you want I can help build you a deck for next season and run a few practice games with you.
Perhaps post a gameplay video we can offer advice based on that
I was also stuck in Victory Track. I was ready to just give up on the mode. Farm it for basic rewards. Stop progression when I hit that hard wall of losses. Then just wait until the next Season.
Then I remembered sandbagging. Applied said knowledge. Started getting wins again. Made it into Gladiator Circuit.
I think the important thing to remember is that this is still a very new mode. Kabam is still figuring out how to match players, and also make other changes to the mode. Players are still figuring out tricks to get best results. And most of that info is not widely known and shared in the community.
So as a player you end up hitting walls. Walls that other players are figuring out tricks to get around. Walls that other player's tricks are causing you to hit. Walls that Kabam needs to fix with better matchmaking. But walls that you have no idea what is causing them or how to get around.
You can either try to figure out what tricks other people are using to get results. Or you can wait. Wait for Kabam to figure out how to tune the mode to be more playable. Wait for players to publish guides on how to use tricks to get better results.
Keep in mind also that Victory Track gets easier later in the Season because lots of the harder opponents have left Victory Track by then.
And I do think that your making this post is also a great way to communicate to Kabam that this is an ongoing real problem. And Kabam needs to both fix it AND talk about it publicly now. Because the longer this mode has bad matchmaking, and the longer players have no public info on this problem, the more and more players are gonna be confused and frustrated, and the more players are gonna give up on it and stop playing it.