**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
https://youtu.be/9hdJvaky79g
A good recent example can be the Pokemon games released last year: Brilliant Diamond and Shining Pearl. Those games were made using Unity and because of that they were broken apart and modded within days(maybe even hours not quite sure on how fast it went).
I'm sure there is something that can be done to make it harder to reverse engineer but the point is, people will find a way. The best Kabam can do is increase ways to detect mods and punish people harder for it. Trying to stop people from modding altogether is a losing battle especially when there is cash to be made
There are probably cheaters around who found a way to modify the code without being detected by Kabam...
I should point out that while it is much more straight forward to unpack games like MCOC that use frameworks like Unity without obfuscation, back in the day
wepeople used to do this all the time with games that did not use standardized frameworks. The fact that MCOC doesn’t employ resource countermeasures wouldn’t have a significant impact on determined modders. In fact, most modding does not attempt to reverse engineer the games they target. That’s overkill. I haven’t been in the scene for over a decade now, but the state of the art back then was memory scanning not resource decompiling. Unless there was a nuclear war that wiped out all of civilization recently and destroyed those techniques and I just didn’t notice, hardening MCOC against resource decompiling wouldn’t stop modding.If I was determined to hack the game, there's four specific techniques I would try to both succeed and evade detection. None of them involve specifically doing what Blizzard25 is apparently attempting to demonstrate. None of which I would describe publicly either. Conversely, if someone were to try to deconstruct the game's resources and replace them with altered versions, I can think of a couple ways to detect that and ban them into the next century. Kabam could attempt to harden their game code, or they could invest in better detection of this specific kind of alterations, which would probably be much easier.