**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Since the update, lag is TERRIBLE
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My God! Now, the fact that people use older devices and/or slow internet etc is actually Kabams fault. Is anything at all that you decide to do actually down to you???
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You were calling Kabam out for "not fixing the lag" without considering that there are thousands of reasons why different people get lag or not at any given time. When people try to explain this to you, you ignore it and call it rubbish! You simply say Kabam should fix the lag, even if they dont cause it at all and have no way of fixing it
Insane
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You were calling Kabam out for "not fixing the lag" without considering that there are thousands of reasons why different people get lag or not at any given time. When people try to explain this to you, you ignore it and call it rubbish! You simply say Kabam should fix the lag, even if they dont cause it at all and have no way of fixing it
Insane
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... why did you tag me? This has nothing to do with what I asked you and I haven’t said anything like this in the thread.
For example, there was a glitch going around with some of the iOS users lately that the game would pop up as a black screen in certain areas of the game. A few of our alliance members was effected by it for at least 2 days until Apple tossed out an update to fix this. You better believe though when it first happened, kabam was getting a mountain full of swear words, but in the end, not their fault.
Also Kabam does have a page somewhere for minimal requirements for the game to run, I remember seeing it in the past, dont know what it is now, but maybe it wouldn’t be a bad idea for them to take a look and bump up that requirement list. The issue is, I can only image the amount of complaints pouring in from people who wouldn’t be able to play anymore.
Yes, there are lots of variables. I'm not disputing that. All I am trying to do is show the problems I encounter and have encountered for years, probably since AQ came out. Others in my alliance and on these forums have been talking about very bad lag for some time.
If a process is running ok without glitches and then you update that process and that’s the only perimeter that’s changed hmmm I wonder what could of caused it...
Thank you for completing my argument full circle.
*drops mic and walks away*
Challenge = lag.
This is a game of over coming lag, not a game of skill.
My 4 year old device had the same issues lag issues 2-3 years ago.
Bye
Game freezes and messes up my timing , preventing me from evading the heavy attack.
https://youtu.be/9ufuGF3L1N8
In last versions this app is downloading the data in the device memory (or internal storage?) instead the external storage and it's causing now (an increased) lag and stuttering.
I'm not sure if it's truth and I don't know if I'm remembering well his hypothesis, but I guess this change was since half-GB of data are being downloaded after every update.
What do you think about this? Make sense?.
Can developers check this hint?.
I guess it could explain why some people is having this problem harder than others, maybe because some devices are saving this data in that diferent memory or because some devices are worse than others reading intensively that memory.
So Kabam need to do this for every single device, no matter how old? Not just the phone you have. Literally get thousands of different devices and reverse engineer them so the game runs faster on them, even if they are 6 years old and were sh@t when they first came out? So, never mind the literally hundreds of millions of pounds and working hours this would cost, when this is done, and someone uses a device using shared wifi with 5 other people, at 6pm when there is a national spike of people logging in, and a thousand other outside factors that affect lag, and you still get lag, what then?
Xbox and Microsft use ONE platform for their games, not really a fair comparison at all? But, latest COD, £500 million budget in a closed testing environment, up to now has issued 42 patches to fix lag and bugs? Kabam, with much less budget I would think, is updating the game monthly at least in a live environment with 50,000,000 people playing the game as they do so, all playing on 1001 different devices and OS. So, yeah, not even a comparison at all
As for people leaving the game and Kabam making no profit, when the game is the No1 worldwide and also no1 grossing, so that may be a while away yet. And you think this because YOU have some lag, not everyone. I have loads of it, but im on a 3 year old device so my fault. Cant you at least accept the notion that not all lag is Kabams fault, that many factors affect it? When they do see lag they caused, they issue a statement like they did today and try to fix it asap like they said they would today
So, all in all, a pointless and quite silly post
oh, but it must be my device, right Kabam defenders?