Its time to do something with the Energy amounts.
Jefechuta
Member Posts: 1,212 ★★★★
I think the time has come, its time to give players more Energy, at least when they reach Thronebreaker and Paragon.
I think its the only thing that hasnt been upgraded yet with all the changes that have been in the game.
We got more ways to get ISO, more Gold, more shards, more resources in general, but not energy.
When you reach TB and Paragon, there's a lot of stuff that you can do, which can be exploring History Mode, EQ, SQ, Variants, and BGs recently, so you will need energy constantly if you want to get a better roster, get resources, maybe reach Paragon if you are TB, or even just exploring because you have Act 4 unexplored and you want to explore it fully, and now its way faster to do, because before the changes you had to do it several times to explore only 1 mission of 1 chapter.
So the point is, 70 energy is not enough anymore for Endgame players, and I think Kabam should add more Energy after you get lvl 60 depending on your progression level.
And I think this is quite fair, most endgame content requires 3 energy per move, even in montly EQ you need at least 2 energy instead of 1 in the first Chapter.
You need 3 energy for Variants, you need 3 energy for Act 6+, so If you have time to play maybe 2 hours a day, you wont be able to almost do anything else than the montly EQ and maybe a couple of runs of a single quest of endgame content.
I think this changes should be put in game asap, I think only for TB and Paragon only, I personally would double it so you can do at least 2 runs a day of a quest in a row.
And about BG's, I would put a different Energy Slot for BGs so it doesnt affect to this mode, as being able to do 5 runs in a row at BG is enough, so i would either put a different Energy slot for BGs like we have for AQ and AW, or make it 30 energy for TB and Paragon, so the Energy changes affect only the Quests and not this mode.
Please Kabam, I hope you read this and you think about it, because I dont think this would affect negatively to you in an economic way, quite the opposite, I think TB and Paragon players will get more revives with units because the worth of them will increase, nowadays I think no one pays 30 units for a Refill unless they are Content Creators, this way people will buy them again.
So @Kabam Miike @Kabam Jax please, think about it, I beg you.
I think its the only thing that hasnt been upgraded yet with all the changes that have been in the game.
We got more ways to get ISO, more Gold, more shards, more resources in general, but not energy.
When you reach TB and Paragon, there's a lot of stuff that you can do, which can be exploring History Mode, EQ, SQ, Variants, and BGs recently, so you will need energy constantly if you want to get a better roster, get resources, maybe reach Paragon if you are TB, or even just exploring because you have Act 4 unexplored and you want to explore it fully, and now its way faster to do, because before the changes you had to do it several times to explore only 1 mission of 1 chapter.
So the point is, 70 energy is not enough anymore for Endgame players, and I think Kabam should add more Energy after you get lvl 60 depending on your progression level.
And I think this is quite fair, most endgame content requires 3 energy per move, even in montly EQ you need at least 2 energy instead of 1 in the first Chapter.
You need 3 energy for Variants, you need 3 energy for Act 6+, so If you have time to play maybe 2 hours a day, you wont be able to almost do anything else than the montly EQ and maybe a couple of runs of a single quest of endgame content.
I think this changes should be put in game asap, I think only for TB and Paragon only, I personally would double it so you can do at least 2 runs a day of a quest in a row.
And about BG's, I would put a different Energy Slot for BGs so it doesnt affect to this mode, as being able to do 5 runs in a row at BG is enough, so i would either put a different Energy slot for BGs like we have for AQ and AW, or make it 30 energy for TB and Paragon, so the Energy changes affect only the Quests and not this mode.
Please Kabam, I hope you read this and you think about it, because I dont think this would affect negatively to you in an economic way, quite the opposite, I think TB and Paragon players will get more revives with units because the worth of them will increase, nowadays I think no one pays 30 units for a Refill unless they are Content Creators, this way people will buy them again.
So @Kabam Miike @Kabam Jax please, think about it, I beg you.
Post edited by TenebrousTenebrific on
2
Comments
I think still a made a quite good point about energy, I just hope Kabam people thinks about it
You only need more energy when you are at lower level in the game but that's a thing you need to work for.
I just have a couple of hours a day to really play, and I get that 70 energys on only one run of a quest which takes me maybe 15 minutes max, so i have 1h and 45m left to play either BGs with Elder Marks or Arenas or AQ or AW.
Im pretty sure that getting more energy for TB and Paragons is a very good improve
Thats why I put TB in the post aswell, players doing Act 7 or Act 8, or starting to explore Act 6 because they are getting the needed champs for some nodes wont have enough energy.
And if you are an Endgame players this change wont affect you, because you will already have enough energy anyway, but will make people that cant play every time they have their Energy full to be able to just do some runs in a row instead of 1 every X hours.
I dont think its a bad change
I agree. Definitely need to do something about energy.
And TBs have no refills on the 4h Crystal.
As a Paragorn, I confirm the need of more energy: monthly quest, secondary quest, battlegrounds.
Nevertheless remember that the sigil allows to get energy faster, so that’s a part of the economy of the game.
By reading all the posts here, why not to increase the cap to, let’s say, 100?
It could help a bit the players that can’t connect the morning and/or on the lunch time. It means 1 3-energy move path and 2 battlegrounds.
And it doesn’t really change a lot the economy in the game.
For the players that have more than enough, are they bother with such an increase? No.
I'm not saying it dismisses your argument completely but I'm simply pointing out the fact that the resources are there, you're just not getting them and it's not specifically a free to play issue more than it is a participation issue.
As others have pointed out you can get free energy refills from Alliance events, Arena grinds, or weekly Rewards, so again, it's not a free to play issue if the stuff is out there, you're just not either getting them or you're not managing your resources more effectively.
No problem here
If you believe that, you'll believe anything.