Really?
Wong_99
Member Posts: 604 ★★★
Mesmerize is some real BS. 7% chance to evade, and I try 5 hits, 4 of them are evaded. Really, Kabam? What are the chances
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Joking aside, mesmerize definitely does suck, I recommend only hitting them while they're stunned or if you have a champion with slow. Alternative counters are like stryfe where they can't evade his medium and heavy hits.
One thing most players are unaware of is that evade does not work the way you think it works. You probably think that when a champion has a chance to evade, that chance is applied to every single swing. But actually, when "evade" is triggered it persists for a short window of time. Otherwise, evade would be worthless: we could just swing twice at any champion with a chance to evade and be almost guaranteed to land a hit - conversely, when our own champs tried to evade the AI that evade would trigger once, and any attack that took two swipes would only get evaded once, and then you'd still get hit.
A long time ago experiments and observations showed that when a champion "evades" what happens is for a brief window of time they evade everything heading their way. That's how Black Widow with her low evade chance can evade an entire combo in sequence. If you trigger her evade, she will evade your entire combo much of the time. The same thing is true of mesmerize: if you trigger its evade you have to back off or studder into a hit. You won't be able to "overcome" the evade by rapid-firing attacks. It is the rapid fire itself that causes all of those attacks to be "seen" as a single sequence of attacks to evade. Slow down, and the next swing won't be seen as part of the sequence, and you can clip them with the next attack after the evade.
As far as I'm aware, all triggered evades work like this. Spider-Man, Nightcrawler, Ultron, Black Widow, anything with a small chance to evade will evade multiple rapid fire swings in sequence when their evade is triggered. This allows them to evade multi-hit special attacks and closely spaced basic attacks with one evade.
This behavior does not always look consistent to us as players, because extremely tiny timing differences can change the behavior. Clearly, the evade window is very short, or else champs that trigger evade would be able to evade too much. But it has to be long enough to account for things like multi-hit special attacks. No one (that I'm aware of) has ever characterized the exact timing behavior, but when this was discussed back in the day everyone was pretty much in agreement that this was the behavior description that was most consistent with everyone's observations. One triggered evade *can* cause a champ to evade a fast sequence of attacks, but what the precise timing of those attacks must be to fall within this behavior no one has determined exactly.
There might also be an alignment effect that makes this look even more inconsistent but that would get into technical weeds. Short version: when things appear to happen in MCOC must align with animation frames (like, when the screen updates) but when things actually happen internally don't always have to be aligned in that way. So events can sometimes appear to have inconsistent timing.
(The complex role of timing and game clocks is part of what has made addressing all input issues complicated and extremely time consuming).
This was another sign of how timing-depending many game behaviors actually are. Evade didn't change, Drax didn't change, but the game engine everything ran on changed, and suddenly this interaction changed, even though the way both were defined did not change.
It’s still save to do heavy attacks against mordo with AA when he is stunned, right? He will evade the first hit but the second will connect